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Changelog

1,363 bytes added, 19:47, 6 January 2020
This page lists any significant updates made to the game from Version 5 onwards. Smaller changes and fixes which aren't enough to constitute an update, particularly if they are meant to fix or modify errors, typos or inconsistencies with [[object lines]], will usually be listed in the [[Tsuchinoko (bot)|Tsuchinoko]] updates instead.
 
= January 6th 2020 =
'''Version 5.48''' - Simplification update #7
 
Changes to [[Stress]]:
* Stress is no longer gained from taking damage ([[Pain]], [[Limb Damage]]...) or from sustained injuries.
* Stress gained from combat is now calculated differently; the total amount is now equal to '''(Td4)x0.1xE''', where T is the total amount of turns spent in combat, and E is the amount of enemies at the start of a fight.
** Effectively, this means gaining between 0.1% and 0.4% Stress per turn spent, multiplied by the amount of starting enemies.
* Stress gained from combat is now given at the end of combat, instead of gradually turn by turn.
 
Related changes:
* '''Books''' now heal a flat amount of Stress, -2.0% per reading. Books provide their Stress reducing effect only once per ingame day; an already read book must be marked with a tag.
** Suggested tag: ''"Read recently - provides no effects until next Daily Reset"''
* Showers no longer provide negative effects, and the command is now always rolled when using a shower, regardless of the location. Each use will now spend 30 ingame minutes and has a chance to provide a positive effect (reduces Stress, Fatigue, or Pain) each time.
* Computers now decrease Stress by (4d10)x0.1 at the cost of spending 2 ingame hours.
* Radios now decrease Stress by (2d10)x0.1 at the cost of spending 1 ingame hour.
= December 8th 2019 =