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Changelog

869 bytes added, 20:22, 21 July 2019
This page lists any significant updates made to the game from Version 5 onwards. Smaller changes and fixes which aren't enough to constitute an update, particularly if they are meant to fix or modify errors, typos or inconsistencies with event lines, will usually be listed in the [[Tsuchinoko (bot)|Tsuchinoko]] updates instead.
 
= July 21st 2019 =
'''Version 5.42''' - Detective update
 
An accompanying Tsuchinoko update (version 138) will be released on the same day.
 
== Changes to [[Creatures]] ==
* The Maze Police faction has a new rank, Guard Detective. Ranks above Sergeant but below Chief, they are investigators in plain clothes, in charge of cases and issues. They come with their own set of equipment.
** They now appear as a separate type of creature that can be rolled by the '''&enc''' and '''&enc-LEO''' commands.
* All Maze Guard flavors have received an equipment update; trauma plates, Tasers, better load-bearing equipment.
 
= July 13th 2019 =
This update aims at trimming some more of the fat with game mechanics, specifically mechanics related to weapon accessories.
An accompanying Tsuchinoko update (version 137) will be released on the same day.
 
== Changes to [[weapon accessories]] ==
* Scopes: All scope effects have been re-balanced.
** Low-power optics: No longer have a special effect boosting accuracy only when aiming at small body parts, and instead provides a flat FT-1 bonus.
* Weapon lights:
** The dazzling effect mechanic has been entirely scrapped.
** In turn, weapon lights no longer cancel environmental blindness for every creature in the room, but instead only for the creatures equipped with a weapon light.
** When someone with a weaponlight aims at a creature with night vision or NVGs active, it no longer causes a blindness effect. (Flashbangs are unaffected, they still cause enhanced blindness to creatures with night vision).
** Weaponlights switched on now '''automatically break stealth''', as they are sources of bright light that can be seen by everyone.
* WL2 batteries have been '''entirely scrapped''', alongside three models of weapon light (Inforce APL, Inforce WML, and P3X Fury Tactical) due to redundancy.
* One new type of dual modules introduced: the '''Streamlight TLR-4''', which can be fitted on Short interfaces.
* All accessories that used to require WL2 batteries, no longer need them, and can function indefinitely. Integrated lights and lasers also no longer show a turn counter to represent battery life.
* All character sheets must do have the following modificationsmade: All Inforce APL lights are replaced by Surefire X300U lights, and all Inforce WML and P3X Fury Tactical lights are replaced by Surefire M620 lights. An accompanying Tsuchinoko update (version 137) will be released on the same day.
== Other general changes ==
* [[Cover]] mechanics simplified (effectively returned to a previous state); the Exposure system (exposed/hidden) is scrapped, cover now returns to protecting the full bodies of everyone that is behind cover.
= May 18th 2019 =