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Changelog

31 bytes removed, 00:18, 13 July 2019
* Weapon lights:
** The dazzling effect mechanic has been entirely scrapped.
** In turn, weapon lights no longer cancel environmental blindness for every creature in the room, but instead only for the creatures equipped with a weapon light.
** When someone with a weaponlight aims at a creature with night vision or NVGs active, it no longer causes a blindness effect. (Flashbangs are unaffected, they still cause enhanced blindness to creatures with night vision).
** Weaponlights switched on now '''automatically break stealth''', as they are sources of bright light that can be seen by everyone.
* WL2 batteries have been '''entirely scrapped''', alongside three models of weapon light (Inforce APL, Inforce WML, and P3X Fury Tactical) due to redundancy.
* One new type of dual modules introduced: the '''Streamlight TLR-4''', which can be fitted on Short interfaces.