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Changelog

9,416 bytes added, 24 March
This page lists any significant updates made to the game from Version 5 onwards. Smaller changes and fixes which aren't enough to constitute an update, particularly if they are meant to fix or modify errors, typos, or inconsistencies with [[object lines]], will usually be listed in the [[Tsuchinoko (bot)|Tsuchinoko]] updates instead.
 
= Upcoming =
'''Version 6.9.4''' - Unnamed update
 
In progress...
 
= March 24th 2024 =
'''Version 6.9.3.1''' - Say My Name update
 
* New Tsuchinoko command, '''&callsign'''. Generates one of about 200 different names (including variations).
* Callsigns are intended to give, well, callsigns, but also nicknames, war names, and other aliases. Primarily intended for [[mercenary|mercenaries]] but easily adaptable to anyone else; Maze Military personnel, raiders, adventurers, and so on.
* The command is designed to be expanded over time in even smaller, Tsuchi-only updates.
 
 
= March 18th 2024 =
'''Version 6.9.3''' - The MazeOS Update
 
* Added a fourth type of items requiring [[identification]]: '''Data storage devices.''' Includes floppy disks, zip disks, compact discs (CD), and hard drive disks (HDD). Camera memory cards also become a type of data storage device.
* When finding data storage devices in the UA, they may contain useful or valuable data.
* Bring data storage devices to a [[library]] computer to identify them, or use a [[Crafting items#Laptop|laptop]] to identify them on the field. Laptops are considered a new type of toolkit and are rechargeable with HITB batteries.
** Laptops can also double as higher-capacity (and rechargeable) hacking toolkits.
* Blank versions of data storage devices are available for sale in workshops (as [[crafting items]]). Blank devices currently have no specific purpose but GMs are encouraged in any story or quest where writing or saving data could be useful.
* New [[Tsuchinoko (bot)|Tsuchinoko]] commands added to support this update: '''&data &data-floppy &data-zip &data-memcard &data-cd &data-hdd'''
 
 
= February 9th 2024 =
'''Version 6.9.2''' - Mushroom update
 
The functionality of [[mushrooms]] has been expanded, and a new essential shop can now be found in all towns. Mushrooms now become valuable loot ; low value individually, but due to their extremely low weight, worth hanging onto. Mushrooms can be sold or traded up directly for more valuable mushrooms at dedicated, brand-new locations. The mushroom identification costs have also been lowered to match the cost of the lowest-value mushrooms.
 
* [[Identification]]: The cost of identifying mushrooms has been dropped to '''0.10 P$''' (previously 10 P$)
* [[Mushrooms]]: All mushrooms now have a monetary value (they previously did not) roughly consistent with their nutritional value and effects.
* All towns now have a new location, the '''[[street kitchen]]'''
** The street kitchen works as both a restaurant and a shop. The manager is a random [[citizen]] with the [[Character traits|Mycologist]] trait.
** The restaurant part of the street kitchen sells inexpensive, filling, mushroom-based dishes.
** The shop part trades mushrooms. It sells a small selection of savory and magic mushrooms, and it will buy back any mushroom '''at cost''', similarly to valuables.
* [[Tsuchinoko]]: Pull rates of mushroom types with the '''&marisa''' command have been adjusted to heavily favor normal mushrooms.
** Normal mushroom pull chance per command: 63.38% -> '''71.81%'''
** Magic mushroom chance per command: 32.39% -> '''12.23%'''
** Unique mushroom chance per command: 4.23% -> '''15.96%'''
 
 
= December 27th 2023 =
'''Version 6.9.1.1''' - Melee Repair Kit hotfix
 
Changes to [[toolkits]]:
* Melee repair kits can now repair shields. The formula to calculate shield HP repaired is equal to the Condition (with Repair skill bonus) divided by 80 and rounded up.
 
 
= December 25th 2023 =
'''Version 6.9.1''' - The Soldier of Fortune Update<br/>
''This update was conceptualized and developed almost entirely by [[User:GenericArchangel|GenericArchangel]]; the author mostly took care of minor fixes and additions and the final implementation.''
 
A minor update focused on fleshing out [[MAIM]] and giving players the option to hire mercenaries.
 
New [[Occupations|occupation]]: [[Mercenary]]
 
New [[List of named MAIM personnel|named characters]] (14 mercenaries, with different skillsets and loadouts)
 
Minor lore tweaks to MAIM itself to make it a legitimate organization, now headquartered in [[Ferron City]].
 
 
= October 4th 2023 =
'''Version 6.9''' - The Nice, Big Re-Balance Update
 
New gameplay concept and ability: [[Hebizuka's Favors]].
* They are MazeWorld's version of Edge points. Burn to re-roll a variety of unfavorable rolls.
* A [[Character traits|trait]], '''Hebizuka's Favorite,''' allows you to have a maximum of 4 Favors instead of 3.
 
Changes to [[Abilities]]:
* New technique, [[Shaft Splitter]]. Lessons to learn this technique can be purchased at a [[dojo]] for 2000 P$.
* New technique, [[Two Become One]]. Lessons to learn this technique can be purchased at a [[dojo]] for 3000 P$.
** The [[makaryuudo]] have been given this technique, as they have canonically invented it.
 
Changes to [[Ammunition]]:
* [[RPG-7 rocket]]: TBG-7V rockets now cost 425 P$, increased from 265
* [[RPG-29 rocket]]: TBG-29V rockets now cost 500 P$, increased from 300
* [[Ammunition types]]: New ammo type for shotgun calibers, '''Dragon's Buckshot (D-Buck)'''.
 
Changes to [[Combat mode]]:
* Escaping now causes [[UA]] trip length to increase automatically by 1, as if it was a Detour +1.
 
Changes to [[Clothing and armor]], [[youkai outfits]], and [[trauma plates]]:
* Many pieces of armor have received new effects (or had existing effects modified or deleted), mainly to hamper [[Agility]]. The general idea is that the heavier the armor, the bulkier and harder it is to move in.
** Activist Recon Outfit (ARO), all five types: Agi+1 effect deleted
** EOD Suit: Plate carrier effect added
** Kawashiro Shinobi Outfit: Effect nerfed to Agi +1
** Armored trench-coat, Composite armor vest, Composite armor full leggings, D armor full leggings, Dou-sode armor, Heavy D armor vest, Heavy K armor vest, Heavy T armor vest, K armor full leggings, Powered Combat Vest, SRA Riot Vest, SRA full leggings, T armor full leggings, [[trauma plate|Light steel trauma plate, Composite armor trauma plate]]: All of these received an Agi-1 effect
** EOD Suit, Medieval cuirass, Heavy steel trauma plate: All of these received an Agi-2 effect
* Many pieces of armor have been made more expensive.
** Heavy steel helmet: Increase to 250
** T armor helmet: Increase to 500
** K armor helmet: Increase to 750
** D armor helmet: Increase to 900
** Cerashield helmet: Increase to 1250
** Titanium/Steel helmet: Increase to 1300
** EOD helmet: Increase to 2000
** MASKA helmet: Increase to 2500
** Armored dress: Increase to 400
** Armored tuxedo: Increase to 400
** Light stab vest: Increase to 400
** Light K armor: Increase to 750
** Light T armor: Increase to 800
** Heavy K armor: Increase to 1500
** Heavy T armor: Increase to 1600
** Light D armor: Increase to 1800
** SRA riot vest: Increase to 2000
** Heavy D armor: Increase to 4500
** EOD Suit: Increase to 5000
** Powered Combat Vest: Increase to 7500
* Some pieces of armor have been made cheaper.
** Flak jacket: Decrease to 250
** Kabuto-menpo: Decrease to 450
* A new [[youkai outfit]] has been added, the '''Combat Outfit.''' It is a generic, non-faction combat outfit with similar looks and functionality as the Activist Combat Outfit. Available for all five body types for the same price as the ACO.
* [[Style shop]]: New rules now heavily discourage creating armor with an AC of A4/A5, a youkai outfit with AC tier +4 or higher, or anything granting Agility +2 or higher. Anything combining Agility +0, +1, or +2 with high AC or outfit AC tier boost must be justified or have other maluses.
 
Changes to [[Creatures]]:
* [[Kasha]]: Natural [[Agility]] is now '''+1''' instead of +0.
 
Changes to [[Effects]]:
* Travel Fatigue: Now burns 20 [[nutrition]] and 10 [[hydration]] per room traveled, on top of the Fatigue effects.
 
Changes to [[Skills]]:
* [[Evasion]]:
** Successfully Dodging a critical hit now downgrades it to an inaccurate hit instead of turning it into a miss, meaning crits remain dangerous in both directions.
* [[Handloading]]:
** Picking up spent casings now grants Skill Points, at a rate of '''1 SP per 20 cases/hulls salvaged''' (or '''0.05 SP per case/hull''')
** Disassembling ammunition into components now grants Skill Points, at a rate of '''1 SP per 20 rounds disassembled''' (or '''0.05 SP per round''')
** The Skill Point bonus for handloading ammunition is doubled, the rate is now '''1 SP per 10 rounds loaded''' (or '''0.10 SP per round''')
* [[Repair]]:
** All skill thresholds have been halved. It now requires '''25 SP for Basic, 100 SP for Skilled, 250 SP for Expert''', and '''500 SP for Master'''.
 
Changes to [[Weapons]]:
* [[Brick]], [[Broken bottle]], [[Iron ball]], [[Stone]]: New throw mode.
** Throwing the broken bottle will always destroy it, whether you hit or not. If you do hit, target receives 3 [[light wounds]].
* [[Mini C4 charge]]: Price reduced to 100 P$, from 750. Rarity adjusted to 1, from 2.
* [[Small C4 charge]]: Price reduced to 300 P$, from 1500. Rarity adjusted to 1, from 4.
* [[Large C4 charge]]: Price reduced to 500 P$, from 2500. Rarity adjusted to 1, from 5.
* [[Taser X26c]]: Stun effect buffed to 2 turns instead of 1
* [[Stun baton]]: Stun effect buffed to 3 turns instead of 1d2
* [[Stun knife]]: Stun effect buffed to 2 turns instead of 1d2
* [[Shock gloves]]: Stun effect buffed to 3 turns instead of 1d2
 
= September 26th 2023 =
** You no longer need to roll for accuracy when using an explosive; the explosive blast will set primed pressure mines off automatically.
* Directional mine disposal:
** You can now shoot a directional mine to destroy it (will not detonate on a hit), but you must deliberately aim at one mine and score at least one inaccurate hit.
** If you use a weapon that causes a Standard explosion, it will destroy all mines on the same Side, not just the one you targeted.
** You can now deliberately approach a primed directional mine from a Targeted Side, but you must pass two successive Agility checks (8+ to pass) to avoid setting it off. If you pass both, you enter the Side without setting the mine off. Failing If you fail one check , you still enter the Protected Side, but it sets the mine off at 0.5x damage. Failing both sets it off at full damage. Regardless of the result, carefully approaching a mine breaks Stealth. However, it can also be done outside of combat.
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