Changes

Changelog

1,038 bytes added, 23:01, 10 May 2023
= Upcoming =
Work in progress'''Version number to be determined''' - Deep Wound update
* Changes to [[limb health]]: Introduction of a new injury type called '''deep wound (DWs)'''
** A deep wound is similar to a normal wound (to be renamed '''light wound (LWs)'''), but causes four times the amount of bleeding per turn: -1.2 Blood per turn instead of -0.3.
** Piercing-type damage now causes deep wounds
** Bullet-type damage now causes light wounds on inaccurate hits and deep wounds on solid hits and criticals (except as otherwise dictated by ammo type)
*** Rubber buckshot continues causing fractures instead of LWs (no change to behavior)
*** Flechette can now only cause LWs
** wip
 
* Changes to [[ammunition]]
** Flechette damage tables balanced on all calibers to behave more like armor-piercing ammunition. All flechette damage on Ax armor classes has been buffed, damage on Cx is unchanged. New tables are as follows:
*** [[12 gauge]] flechette: 12/11 '''15/12/9/3/2'''
*** [[12 gauge CAWS]] flechette: wip
*** [[20 gauge]] flechette: wip
*** [[.410 bore]] flechette: wip
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