Changes

Changelog

1,345 bytes added, 20:58, 18 September 2022
= Upcoming =
'''Version 6.5.4''' - Unnamed Guns, Blood, and Drugs; A balancing update
==== [[Maze Customs]] ====
** The Short MP5K barrel is incompatible with the Surefire 628 and Quad rails
==== [[Limb health]] ====
* [[Wounds]] now cause a bleeding rate of '''-0.3 Blood per wound per turn.'''
 
==== [[Meds]] ====
* Epoetin-alfa: Blood regeneration increased to '''+0.2 /turn''' (previously +0.1).
 
==== [[Addictions]] ====
* New addiction mechanics simplifying the previous system.
* As before, using a substance comes with a percentage chance to become addicted. However, the withdrawal tiers now function differently and more simply. Now, every use of an addictive substance is a chance to increase the current addiction level by 1, from the minimum of 0 (no effects) to the maximum of 3.
* Instead of disabling corresponding withdrawal effects when an addictive substance's effects are active, withdrawal effects are now truly permanent and continue being active even if the character uses the corresponding substance. In other words, usage effects and withdrawal effects now stack.
* [[Hospital]]: Addiction removal is now tier based and depends on the current level. It now costs 250 P$ and 2 day periods of mandatory rest per level, up to 750 P$ and 6 day periods (1 full day) for treating a single Level 3 addiction.
* Addiction effects: To account for the possibility of med effects and withdrawal effects being active simultaneously, the following withdrawal effects have been modified:
** (WIP)
= August 24th 2022 =
Bureaucrat, administrator
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