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Changelog

2,960 bytes added, 23:43, 27 June 2021
This page lists any significant updates made to the game from Version 5 onwards. Smaller changes and fixes which aren't enough to constitute an update, particularly if they are meant to fix or modify errors, typos, or inconsistencies with [[object lines]], will usually be listed in the [[Tsuchinoko (bot)|Tsuchinoko]] updates instead.
= April 24th June 27th 2021 ='''(WIP) Version 6.042''' - Simplification The Shields Update #10: Ninja Edition
Written with suggestions from the community - thank you, everyone! * [[EvasionClass 5 Long weapons]]: Dodge checks have been simplified ** New weapon category and buffed significantlynew game mechanics: [[Shields]]** 14 shields added to the weapon roster (13 retail weapons, 1 artifact), all of which are Class 5 Long.* * Retail shields: [[NegotiationRound shield]], [[Leather shield]], [[Trash can lid]], [[Scutum]], [[Wicker shield]], [[Buckler shield]], [[Kame-tate]], [[Heater shield]], [[Ballistic shield - Soft]], [[Ballistic shield - Alpha]], [[Ballistic shield - Bravo]], [[Ballistic shield - Delta]], [[EOD portable blast shield]]** Artifact shield: Critical successes [[King's Roundel]]* [[Dojo]]** Shield training is now available, and critical failures round shields have been added to the list of rental weapons. Functionally the same, bur lore-wise, dojos are now equipped with harmless dart launchers for shield practice.* [[Skills]]** New combat skill: '''Shields'''* [[Creatures]]:** When butchering a [[giant tortoise]], it will drop a [[Kame-tate]].  = May 29th 2021 ='''Version 6.11''' - Various changes and fixes * [[Class 4 weapons]]:** Mini-grenades no longer possible "count as 0.5 item in Negotiation checksLBE" to reduce confusion. Tables * [[Ammunition]]:** The "rare calibers" ([[.260 Remington]], [[.300 AAC Blackout]], [[.338 Norma Magnum]], [[.460 Rowland]], [[9x25mm Dillon]]) now have been edited retail ammunition available. The "rare caliber" moniker remains in use, to reflect symbolize the possibility of rolling more than 12 fact no standard retail firearms are available in a negotiation check these chamberings.** .260 Remington: Standard (FMJ, Match, JHP, JSP)** .300 AAC Blackout: Standard (FMJ, Match, JHP, AP), Reduced Velocity (FMJ)** .338 Norma Magnum: Standard (FMJ, Match, JHP), Sniper Premium (FMJ, Match)** .460 Rowland: Standard (FMJ, JHP, Lead), Personal Defense (FMJ, JHP)** 9x25mm Dillon: Standard (FMJ, Match, Lead, LSWC, JHP)  = May 3rd 2021 ='''Version 6.1''' - Character Traits Update * [[Character customization]]:** Direct modification of Primary stats has been removed.** Constitution is now part of your character's appearance and has no effect on stats anymore.** Pain Thresholds (PBT, PDT) have been removed from the game (due to Negotiation redundancy with [[Pain Sensitivity]]. Now every creature passes out at 100% [[Pain]] and dies at 150% without exception.** '''Introduction of [[Character traits]]''' - 50 traits to customize your characters to your liking!** Trait assignment now happens after selecting species but before skill bonusesattribution.* Other** Transition to Google Sheets for player inventory sheets is now underway (keep an eye on Discord for detailsSpecial thanks to everyone who contributed ideas and suggestions for character traits!
= April 9th 2021 =
'''Version 6.03''' - Simplification Update #9: Kiwami Edition
 
* [[Evasion]]: Dodge checks have been simplified and buffed significantly.
* [[Healing]]: The ''Addiction resistance'' effect was removed, and can therefore no longer be earned as a bonus for reaching Master in Healing skill.
* [[Negotiation]]: Critical successes and critical failures are no longer possible in Negotiation checks. Tables have been edited to reflect the possibility of rolling more than 12 in a negotiation check (due to Negotiation skill bonuses)
* [[Dojo#Training machines|Training machines]]: Agility training now levels natural [[Agility]] up by +1 every 1000 XP regardless of circumstances. (Previously: +1 every 1500 XP or 750 XP if natural Agility is under +0)
* [[Yousei]] now possess the '''Limitless Potential''' creature trait, removing or increasing almost all of their [[Dojo#Training machines|training machine XP]].