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Changelog

8,353 bytes added, 23:43, 27 June 2021
This page lists any significant updates made to the game from Version 5 onwards. Smaller changes and fixes which aren't enough to constitute an update, particularly if they are meant to fix or modify errors, typos, or inconsistencies with [[object lines]], will usually be listed in the [[Tsuchinoko (bot)|Tsuchinoko]] updates instead.
 
= June 27th 2021 =
'''Version 6.2''' - The Shields Update
 
Written with suggestions from the community - thank you, everyone!
 
* [[Class 5 Long weapons]]:
** New weapon category and new game mechanics: [[Shields]]
** 14 shields added to the weapon roster (13 retail weapons, 1 artifact), all of which are Class 5 Long.
** Retail shields: [[Round shield]], [[Leather shield]], [[Trash can lid]], [[Scutum]], [[Wicker shield]], [[Buckler shield]], [[Kame-tate]], [[Heater shield]], [[Ballistic shield - Soft]], [[Ballistic shield - Alpha]], [[Ballistic shield - Bravo]], [[Ballistic shield - Delta]], [[EOD portable blast shield]]
** Artifact shield: [[King's Roundel]]
* [[Dojo]]
** Shield training is now available, and round shields have been added to the list of rental weapons. Functionally the same, bur lore-wise, dojos are now equipped with harmless dart launchers for shield practice.
* [[Skills]]
** New combat skill: '''Shields'''
* [[Creatures]]:
** When butchering a [[giant tortoise]], it will drop a [[Kame-tate]].
 
 
= May 29th 2021 =
'''Version 6.11''' - Various changes and fixes
 
* [[Class 4 weapons]]:
** Mini-grenades no longer "count as 0.5 item in LBE" to reduce confusion.
* [[Ammunition]]:
** The "rare calibers" ([[.260 Remington]], [[.300 AAC Blackout]], [[.338 Norma Magnum]], [[.460 Rowland]], [[9x25mm Dillon]]) now have retail ammunition available. The "rare caliber" moniker remains in use, to symbolize the fact no standard retail firearms are available in these chamberings.
** .260 Remington: Standard (FMJ, Match, JHP, JSP)
** .300 AAC Blackout: Standard (FMJ, Match, JHP, AP), Reduced Velocity (FMJ)
** .338 Norma Magnum: Standard (FMJ, Match, JHP), Sniper Premium (FMJ, Match)
** .460 Rowland: Standard (FMJ, JHP, Lead), Personal Defense (FMJ, JHP)
** 9x25mm Dillon: Standard (FMJ, Match, Lead, LSWC, JHP)
 
 
= May 3rd 2021 =
'''Version 6.1''' - Character Traits Update
 
* [[Character customization]]:
** Direct modification of Primary stats has been removed.
** Constitution is now part of your character's appearance and has no effect on stats anymore.
** Pain Thresholds (PBT, PDT) have been removed from the game (due to redundancy with [[Pain Sensitivity]]. Now every creature passes out at 100% [[Pain]] and dies at 150% without exception.
** '''Introduction of [[Character traits]]''' - 50 traits to customize your characters to your liking!
** Trait assignment now happens after selecting species but before skill attribution.
* Other
** Transition to Google Sheets for player inventory sheets is now underway (keep an eye on Discord for details)
 
Special thanks to everyone who contributed ideas and suggestions for character traits!
 
 
= April 9th 2021 =
'''Version 6.03''' - Simplification Update #9: Kiwami Edition
 
* [[Evasion]]: Dodge checks have been simplified and buffed significantly.
* [[Healing]]: The ''Addiction resistance'' effect was removed, and can therefore no longer be earned as a bonus for reaching Master in Healing skill.
* [[Negotiation]]: Critical successes and critical failures are no longer possible in Negotiation checks. Tables have been edited to reflect the possibility of rolling more than 12 in a negotiation check (due to Negotiation skill bonuses)
* [[Dojo#Training machines|Training machines]]: Agility training now levels natural [[Agility]] up by +1 every 1000 XP regardless of circumstances. (Previously: +1 every 1500 XP or 750 XP if natural Agility is under +0)
 
* [[Yousei]] now possess the '''Limitless Potential''' creature trait, removing or increasing almost all of their [[Dojo#Training machines|training machine XP]].
 
* Backtracking is now an option when traveling in the [[Uncivilized Area]], with certain caveats:
** If the player confirms they wish to backtrack, the traveling direction is reversed (town/intersection of origin and destination are flipped), and the number of rooms to destination becomes equal to the number of rooms passed + 5.
** If the player has chosen to backtrack once during their current UA trip, they cannot backtrack again in the same trip.
 
* All [[Food#Unsparable food items|restaurants]] now feature breakfast items.
* The [[Food#Cocktails|cocktail list]] has been updated with several new entries.
 
* Major changes to [[Weapon accessories]] and [[Ammunition]]:
** The weight of a [[feeding system]] '''no longer changes''' depending on the ammunition loaded, remaining at their base weight. Therefore, it is '''more space efficient''' to keep your magazines loaded.
** A new size tier is introduced: '''Lean''', with a weight of '''0.75 units'''. Several magazines have been converted to this size tier.
*** AK-22 30-round magazine
*** Colt 9mm SMG 32-round magazine
*** CZ 75 9mm 30-round magazine
*** Glock .40/.357 22-round magazine
*** Glock .45 30-round magazine
*** Glock 9mm 33-round magazine
*** Glock 10mm 33-round magazine
*** Kashtan 30-round magazine
*** Kedr 30-round magazine
*** Kiparis 30-round magazine
*** m/45 36-round magazine
*** M3 30-round magazine
*** MAB-38 30-round and 40-round magazine
*** MAC-10 30-round magazine
*** MAC-11 32-round magazine
*** MAT-49 32-round magazine
*** MP5 9mm 30-round magazine
*** MP5 10mm/.40 30-round magazine
*** MP7 40-round magazine
*** MP40 32-round magazine
*** MPX 9mm 30-round magazine
*** MT-9 30-round magazine
*** MT-40 30-round magazine
*** OTs-33 27-round magazine
*** OTs-39 30-round magazine
*** P226 9mm 32-round magazine
*** PM-63 RAK 25-round magazine
*** PP-2000 44-round magazine
*** PPS-43 35-round magazine
*** Skorpion .380 30-round magazine
*** Sten 32-round magazine
*** Sterling 34-round magazine
*** Steyr MPi 25-round and 32-round magazine
*** Steyr TMP 30-round magazine
*** Suomi 36-round magazine
*** Tec-9 32-round magazine
*** Thompson 20-round magazine
*** Type 85 30-round magazine
*** UMP9 30-round magazine
*** UMP40 30-round magazine
*** UMP45 25-round magazine
*** USP .45 20-round magazine
*** UZI 32-round and 40-round magazine
*** Vz. 26 32-round magazine
*** ZK-383 30-round and 40-round magazine
*** Maze Customs magazines: Glock .32 38-round, Glock .380 30-round, Glock Mak 33-round, Glock Tok 30-round, MP5 .22 25-round
** '''Large''' size tier is now '''1.5 units''' instead of 1.2 units.
** Five new [[LBE]] items introduced:
*** Three tactical vests: SOT-SMG tactical vest, SMG chest rig, RPCC competition vest
*** One utility belt: Spider battle belt
*** One leg rig: SMG mag rig
** The weight of all [[List of ammo belt types|ammo belt boxes]] has been rebalanced.
 
= February 18th 2021 =
'''Version 6.02''' - Telephone Club Update (does not contain actual telephone clubs)
 
* [[Mobile phone]] and [[Crafting items|mobile phone batteries]] no longer have battery indicators. Making phone calls no longer drains arbitrary battery units.
** Battery charge is no longer relevant, spare batteries are essentially downgraded to just components for the phone bomb. Phones return to their original purpose as storytelling tools with no need to worry about charge.
* New [[Effects|Effect]]: '''Travel fatigue'''. At the end of a trip in the UA, upon reaching their destination, a character will gain an amount of [[Fatigue]] corresponding to the number of rooms traveled, at a random rate varying between 0.1% and 0.8% multiplied by rooms traveled.
** Travel fatigue applies even if you '''Skip travel'''.
 
 
= February 7th 2021 =
'''Version 6.01''' - Various minor changes and improvements.
 
* [[Lockpicking]]: Lockpicking kits no longer have limited uses; they are now semi-durable items with a chance to break every X guesses. The gap between every lockpick break check varies depending on the Lockpicking skill level. A broken kit is removed from the inventory.
** Every 5 guesses at Unskilled, 6 at Basic, 7 at Skilled, 8 at Expert, and 9 at Master.
* [[Maze Customs]]: New Customs packages for various G3 derivatives.
** [[Heckler & Koch G3A3]]: G3A3 Tactical, PTR-32 Tactical, PTR-33 Tactical, G3A3 LBR Tactical
** [[Heckler & Koch G41]]: G41 Tactical
** [[Heckler & Koch HK21]]: HK21 Tactical
** [[Heckler & Koch HK33A2]]: HK33A2 Tactical
** [[Heckler & Koch HK41A2]]: HK41A2 Tactical, PTR-32S Tactical, PTR-33S Tactical, HK41A2 LBR Tactical
** [[Heckler & Koch MSG-90]]: MSG-90 Tactical
** [[Heckler & Koch PSG-1]]: PSG-1 Tactical
** [[Heckler & Koch HK53A3]]: HK53A3 Tactical
** [[Vollmer HK51-B]]: Vollmer Tactical
 
= January 28th 2021 =