Changes

Camp Baxter

219 bytes added, 20:20, 30 October 2022
|town_laws=[[Standard Law]]<br/>Military rule
|travel_north=N/A
|travel_east=[[Ventis]]'''(_/_/<span style="color:#FF0000">D</span>)'''|travel_south=[[Abakash]]'''(_/_/<span style="color:#FF0000">D</span>)'''|travel_west=[[Intersection 20]]'''(_/_/<span style="color:#FF0000">D</span>)'''
}}
'''Camp Baxter''' is a medium [[Maze Military|Military]] town located in the Southern Zone.
After the modern incarnation of the [[Maze Military]] was founded, the faction grew and found itself unable to house all of its troops. To give the new soldiers a new home as well as expand the reach of the Military, new towns had to be founded. Camp Baxter was the third second of six new Military towns founded during Era 5, and it is home to the '''Regular Forces 2nd Company'''.
Officially, the Military's stance on the rivalry between [[Heaven|Angelics]] and [[Hell|Demonics]] is one of neutrality, supporting neither faction and showing no interest in fighting either or both of them. As a result, and due to the town's close proximity to both [[Ventis]] and [[Abakash]], 2nd Company soldiers frequently witness members of the two factions fight one another in the UA roads around Camp Baxter, without helping or intervening. A joke goes that whenever Angelics and Demonics are fighting, the job of the Military is to count the blows and declare a winner at the end, as though they were boxing matches.
* Residential hub:
** [[Residential area]] levels: 12
** [[Hotel]]: Hotel Yes ; ''The Crossed Rifles''
* Shop hub: 6 of 10 emplacements open
** [[Clothing shop]], [[Delicatessen]], [[Engineering workshop]], [[Forge]](''Fletcher's Bowyer''), [[Gun shop]](''Full Auto Zone''), [[Weapon shop]](''Long & Short Weaponry'')
* Social Square facilities:
** [[Bar|Bars]]: 1 ; ''The Liberty Bar'' (#1)
Bureaucrat, administrator
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