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Blood

2,276 bytes added, 05:23, 10 January 2020
To calculate the Inebriation percentage, divide the Inebriation units by the Current Blood, then multiply by 100.
=== Inebriation levels === Inebriation percentages cannot go under 0.0%, and cannot go above 200.0%. {| class="wikitable sortable" style="font-size:10pt;text-align:center"|-! Inebriation % !! Status name !! [[Effects]]|-| '''200.0%''' || '''Dead''' || Creature is killed|-| '''100.0%''' - '''199.9%''' || <span style="color:#DD0000">'''Wasted'''</span> || [[FT]] +2, [[IR]] +2, [[Agility]] -2, [[Nausea]]|-| '''70.0%''' - '''99.9%''' || <span style="color:#FF8800">'''Smashed'''</span> || [[FT]] +2, [[IR]] +2, [[Agility]] -2|-| '''40.0%''' - '''69.9%''' || <span style="color:#BBBB00">'''Drunk'''</span> || [[FT]] +1, [[IR]] +1, [[Agility]] -1|-| '''20.0%''' - '''39.9%''' || <span style="color:#BBBB00">'''Tipsy'''</span> || [[IR]] +1|-| '''0.1%''' - '''19.9%''' || <span style="color:#008800">'''Buzzed'''</span> || No effects|-| '''0.0%''' || <span style="color:#008800">'''Sober'''</span> || No effects|} === Eliminating alcohol === A character's body will, over time, eliminate the alcohol in the bloodstream, causing Inebriation to fall, as long as certain conditions are met. Although this process is ''not'' tied to [[Daily Reset]], it is tied to the passage of [[time]] in a more general sense. Players must write down when their character's Inebriation last increased (WIPwhen they last had a drink, etc.); specifically, the day and day period (whether it is Morning, Day, Evening or Night). To start triggering natural elimination of alcohol, at least 2 day periods must pass after the last drink. Inebriation will then start decaying, at a rate of -5.0 per day period passed, starting from the second after the last drink. ==== Example ====It's Day 12 and the day period is the Evening. If you last had a drink...* 1 time period ago (Day 12, Day): No change to Inebriation - must wait one more day period to start eliminating alcohol.* 2 time periods ago (Day 12, Morning): -5.0 Inebriation* 3 time periods ago (Day 11, Night): -10.0 Inebriation total* 4 time periods ago (Day 11, Evening): -15.0 Inebriation total* 5 time periods ago (Day 11, Afternoon): -20.0 Inebriation total And so on, and so forth. Repeat as needed, decreasing gradually by -5.0 with every new day period, until reaching 0.0 or the next drink, whichever comes first.
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