Blood

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noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
Blood, Inebriation and Venom will all be compounded on this page


Blood is a vital bodily fluid as well as a statistic. Most living creatures in the game have a Blood counter, and it isn't a counter of the total amount of blood contained within that creature's body, but rather a representation of their lethal limit. If this counter falls to 0, instant death ensues.

Blood is further differentiated into Current Blood and Max Blood. Blood is expressed as a numeric value to one decimal (e.g. "12.3 Blood").

Two types of intoxicants can enter a creature's bloodstream and in turn cause a variety of effects, the severity of which often depends on the amount of intoxicants and the Current Blood levels. These intoxicants are alcohol and poison, respectively represented by the Inebriation and Venom stats.


Blood levels

Current Blood cannot go under 0.0, and cannot go over the value specified by Max Blood.

By default, for an average human, Max Blood is 20 units. Different species may have different Max Blood values as well. Max Blood cannot normally be influenced by any consumable or ability; it is a statistic determined during character customization.

Blood level Status name Effects
1/2 Max Blood or more OK No effects
Under 1/2 Max, but at least 1/4 Max Low blood volume Strength -20%, FT +1
Under 1/4 Max but at least 0.1 Blood Very low blood volume Strength -40%, FT +2
0.0 Blood Dead Creature is killed


Blood types

All humans and halflings use human blood, whereas all youkai use youkai blood. The distinction is important when looking for Blood Transfusion Kits; a character can only successfully receive a blood transfusion if their type matches that of the BTK.

Knowing how to correctly use Blood Transfusion Kits is important; misuse will result in death.


Inebriation

"Inebriation" redirects here.

Inebriation is a statistic, representing a creature's level of alcohol intoxication. Two values are differentiated; the actual Inebriation units, expressed as a numeric value to one decimal (e.g. "1.2 Inebriation"), and the Inebriation percentage, expressed as a percentage value to one decimal (e.g. "6.0% Inebriation").

To calculate the Inebriation percentage, divide the Inebriation units by the Current Blood, then multiply by 100.

(WIP)


Venom

"Venom" redirects here.

(WIP)