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Blood

62 bytes added, 13:40, 23 February 2022
{{Navigation
| nav=[[Main Page]] '''→''' [[Main Page#Game mechanics|Game mechanics]] '''→''' [[Statistics]] '''→''' [[{{PAGENAME}}]]
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{{UnderConstruction
|users=Tempest
|flavortext=Blood, Inebriation and Venom will all be compounded on this page
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| '''0.0 Blood''' || '''Dead''' || Creature is killed
|}
 
* All sources of Blood healing are subjected to the [[Effects#Healing|Blood healing]] effect.
=== Blood types ===
| '''0.0%''' || <span style="color:#008800">'''Sober'''</span> || No effects
|}
 
* Gaining Inebriation also subjects you to the [[Effects#Stress|Need a drink]] effect.
=== Eliminating Inebriation ===
If you last had a drink...
* 1 time day period ago (Day 12, Day): No change to Inebriation - must wait one more day period to start eliminating alcohol.* 2 time day periods ago (Day 12, Morning): -5.0 Inebriation* 3 time day periods ago (Day 11, Night): -10.0 Inebriation total* 4 time day periods ago (Day 11, Evening): -15.0 Inebriation total* 5 time day periods ago (Day 11, Afternoon): -20.0 Inebriation total
And so on, and so forth. Repeat as needed, decreasing gradually by -5.0 with every new day period, until reaching 0.0 or the next drink, whichever comes first.
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