Changes

Blood

2,157 bytes added, 13:40, 23 February 2022
{{Navigation
| nav=[[Main Page]] '''→''' [[Main Page#Game mechanics|Game mechanics]] '''→''' [[Statistics]] '''→''' [[{{PAGENAME}}]]
}}
 
{{UnderConstruction
|users=Tempest
|flavortext=Blood, Inebriation and Venom will all be compounded on this page
}}
| '''0.0 Blood''' || '''Dead''' || Creature is killed
|}
 
* All sources of Blood healing are subjected to the [[Effects#Healing|Blood healing]] effect.
=== Blood types ===
| '''200.0%''' || '''Dead''' || Creature is killed
|-
| '''100.0%''' - '''199.9%''' || <span style="color:#DD0000">'''Wasted'''</span> || [[FT]] +2, [[IR]] +2, [[Agility]] -2, [[Nausea]]
|-
| '''70.0%''' - '''99.9%''' || <span style="color:#FF8800">'''Smashed'''</span> || [[FT]] +2, [[IR]] +2, [[Agility]] -2
|}
* Gaining Inebriation also subjects you to the [[Effects#Stress|Need a drink]] effect. === Eliminating alcohol Inebriation ===
A character's body will, over time, eliminate the alcohol in the bloodstream, causing Inebriation to fall, as long as certain conditions are met. Although this process is ''not'' tied to [[Daily Reset]], it is tied to the passage of [[time]] in a more general sense.
Players must write down when their character's Inebriation last increased (when they last had a drink, etc.); specifically, the day date and day period (whether it is Morning, Day, Evening or Night).
To start triggering natural elimination of alcohol, at least 2 day periods must pass after the last drink. Inebriation will then start decaying, at a rate of -5.0 per day period passed, starting from the second after the last drink.
If you last had a drink...
* 1 time day period ago (Day 12, Day): No change to Inebriation - must wait one more day period to start eliminating alcohol.* 2 time day periods ago (Day 12, Morning): -5.0 Inebriation* 3 time day periods ago (Day 11, Night): -10.0 Inebriation total* 4 time day periods ago (Day 11, Evening): -15.0 Inebriation total* 5 time day periods ago (Day 11, Afternoon): -20.0 Inebriation total
And so on, and so forth. Repeat as needed, decreasing gradually by -5.0 with every new day period, until reaching 0.0 or the next drink, whichever comes first.
''"Venom" redirects here.''
'''Venom''' is a statistic and a type of poison. As a statistic, Venom represents a creature's level of poisoning. The term "Venom" (WIPreferring to toxic substances secreted by animals)is used in lieu of the more generic "Poison" is used because most, but not all poisonous substances in the Mazes are venom-based. The only type of poison that isn't venom-based is [[Meds|cyanide]], which works differently and thus deserved a distinct name. Two values are differentiated; the actual '''Venom units''', expressed as a numeric value to one decimal (e.g. "3.3 Venom"), and the '''Venom poisoning percentage''', expressed as a percentage value to one decimal (e.g. "16.5% Venom"). To calculate the Venom poisoning percentage, divide the Venom units by the Current Blood, then multiply by 100. === Venom poisoning levels === Venom poisoning percentages cannot go under 0.0%, and cannot go above 100.0%. This means that in effect, there can be no more Venom than there is Blood. {| class="wikitable sortable" style="font-size:10pt;text-align:center"|-! Inebriation % !! Status name !! [[Effects]]|-| '''100.0%''' || '''Lethal poisoning''' || Creature is killed|-| '''75.0%''' - '''99.9%''' || <span style="color:#DD0000">'''Very severe poisoning'''</span> || [[Strength]] -60%, [[Pain Sensitivity]] +60%|-| '''50.0%''' - '''74.9%''' || <span style="color:#FF8800">'''Severe poisoning'''</span> || [[Strength]] -40%, [[Pain Sensitivity]] +40%|-| '''25.0%''' - '''49.9%''' || <span style="color:#FF8800">'''Moderate poisoning'''</span> || [[Strength]] -20%, [[Pain Sensitivity]] +20%|-| '''0.1%''' - '''24.9%''' || <span style="color:#BBBB00">'''Mild poisoning'''</span> || [[Strength]] -10%, [[Pain Sensitivity]] +10%|-| '''0.0%''' || <span style="color:#008800">'''OK'''</span> || No effects|} === Eliminating Venom === Venom is not naturally eliminated; if nothing is done, Venom levels will remain constant until treated or aggravated. Other than visiting a hospital and pay to have the Venom removed there, the only way to eliminate Venom is to use [[Meds|universal antivenom]]. 
[[Category:Game mechanics]]
Bureaucrat, administrator
15,672
edits