Changes

Arrow

641 bytes added, 03:46, 3 October 2022
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! LDV !! Pain (C1) !! Pain (C3C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Piercing || '''+3''' || 40% || 36% || 32% || 26% || 20% || 10% || 3%
| Explosion || '''+13''' || 110%
|}
 
 
= Reusability =
Unlike many other ammunition types, Arrows can be '''reused''' under specific conditions.
 
* Critical hits, hits, and inaccurate hits: The arrow remains in the target and can be reused.
* Misses: The arrow survives and can be reused.
* Critical failures: The arrow's shaft breaks, and cannot be reused.
 
Only two exceptions apply:
* Explosive heads (XPL): All hits and misses result in a detonation, making it impossible to reuse. Critical failures cause the shaft to break as normal. In other words, XPL arrows are 100% non-reusable.
* Improvised field heads (IMP): Misses will break the shaft, as with critical failures.
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