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40mm NATO grenade

6,253 bytes added, 00:47, 12 October 2022
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{{FirearmExplosives
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| image=[[File:Armat M41A Pulse Rifle40mm NATO (HE).jpg|350px]]| wpn_class=1| wpn_category=Combat rifle| wpn_modes=Semi/Burst4/Full <span style=font-size:90%>(AutoROF 8)<br/span>| wpn_caliber=[[10x24mm Caseless]]| wpn_bbl=9.7| wpn_feedsys=Box magazine| wpn_plusone=Yes| wpn_critfail=Failure to eject| wpn_stock=Retractable (RS)| wpn_weight=14| wpn_cond=10000| wpn_cost=N/A (see page)| wpn_accfeed=[[M41A magazines]]| wpn_accfeedstd=M41A 99-round magazine| wpn_accmuzzle=N/A| wpn_accmuzzlestd=None| wpn_accoptics=N/A| wpn_accopticsstd=None| wpn_accunder=N/A| wpn_accunderstd=[[U1-SG]] <span style=font-size:9080%>underbarrel shotgun (integrated)M381 HE grenade</span>| wpn_acclightsammoexp_cat=N/AGrenade launcher| wpn_acclightsstdammoexp_weight=None1| wpn_rlmfgammoexp_qty=Armat Battlefield Systems| wpn_rlcountry=[[File:United Americas.png|25px]] United Americas| wpn_rlyear=21716 / 18
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'''40mm NATO grenades''' are a type of [[ammunition]] for grenade launchers. This type of grenade launcher ammunition functions like an oversized rifle cartridge, possessing a case, a primer, a propellant, and a projectile. Despite that, 40mm NATO grenades cannot be handloaded, they must all be purchased. 40mm NATO grenades have the widest variety of grenade types, at six types. They may also be referred to as '''40mm N''' grenades.  = Damage tables = == M381 HE ==This type of grenade is loaded with a high-explosive, non-fragmenting projectile. No shrapnel will be released by this grenade type upon exploding. See [[Explosives]] for more details.  {{Hebiquote| class="wikitable" style="font-size:10pt;text-align:center"|quotetext-! Damage type !! LDV !! Pain (all ACs)|-| Explosion || '''+14''' || 195%|} =In = M576 Buckshot ==This type of grenade is loaded with 20 pellets of #3 plated buckshot (0.25" diameter, roughly 24 grains per pellet), effectively transforming the Uncivilized Areagrenade launcher into a giant shotgun. These pellets are fired at a velocity of roughly 270 m/s (~885 ft/s), no one can hear you screamgenerating 57 Joule (42 ft-lbf) of energy per pellet. The M41A Pulse Rifle Although this is anemic in comparison to proper shotgun shells, each of these grenades contain 20 buckshot pellets, more than any size of shotgun shell in the final development Mazes. Shooting this ammunition type applies a '''[[FT]] -1''' effect. Pain and Limb Damage listed on the table below are per projectile; multiply by the amount of projectiles that hit. {| class="wikitable" style="font-size:10pt;text-align:center" width="900"|-! Damage type !! Projectiles !! LDV !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Bullet || 20 || '''-1''' || 6% || 5% || 4% || 4% || 3% || 1% || 0%|} == M651 Tear gas ==This type of grenade does not directly deal damage; instead, it is intended to generate a '''tear gas cloud''' on the Proving GroundsSide in which it lands. It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side. (See [[Explosives]] for more details.) Dice results:* A critical success will double the length of the tear gas cloud' caseless ammunition research projects life (6 turns instead of 3 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a tear gas grenade landing on someone's head or exploding in someone's face is rarely pleasant.* A regular success will result in the normal effects of the tear gas cloud occurring.* A failure still results in a tear gas cloud occurring, but for only 1 turn instead of the normal amount.* A critical failure results in throwing a dud grenade, with no effects. === Tear gas cloud ===Tear gas clouds have the following properties:* Engulfs an entire Side of the battlespace, affecting every creature inside.* Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.* All creatures inside the cloud suffer from a FT+1 malus, and sustain damage at a rate of '''+7% Pain per turn, regardless of Pain Sensitivity'''. This hazard can be completely canceled by the [[Heckler & Koch G11K2Secondary effect|G11Immunity to gases]] was the first effect, such as one given by a [[gas mask]]. == M715 Smoke ==This type of its kindgrenade does not directly deal damage; instead, this it is arguably intended to generate a '''smoke cloud''' on the best of its kindSide in which it lands. Thought It is not necessary to be aim the ultimate personal firearm grenade at any particular creature, as the cloud will affect every creature on the same Side. (short See [[Explosives]] for more details.) Dice results:* A critical success will double the length of anything explosivethe smoke cloud's life (6 turns instead of 3 turns). If it was aimed at any particular creature, the Pulse Rifle GM may, at their discretion, deal a small amount of damage to that creature; a smoke grenade landing on someone's head or exploding in someone's face is rarely pleasant.* A regular success will result in the normal effects of the smoke cloud occurring.* A failure still results in a twin weapon made up smoke cloud occurring, but for only 1 turn instead of the normal amount.* A critical failure results in throwing a 10x24mm Caseless assault rifle dud grenade, with no effects. === Smoke cloud ===Smoke clouds have the following properties:* Engulfs an entire Side of the battlespace, affecting every creature inside.* Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.* All creatures inside the cloud suffer from a FT+2 malus. This hazard '''cannot''' be mitigated by the [[U1-SGSecondary effect|Immunity to gases]] 12 gauge CAWS underbarrel shotgun. This weapon has effect, such as one given by a [[gas mask]]; as the purpose onlyof smoke is obfuscation, not damage.* All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud. == Hellhound ==[[File: to 40mm Hellhound.jpg|thumb|right|A Hellhound round]]This type of grenade is loaded with a '''high-explosive, fragmenting, incendiary''' payload. All targets hit by a Hellhound grenade will sustain damage from both explosion and fragmentation, and may also be set on fire by the weapon that incendiary compound (unless protected by [[Effects|fire-retardant]] clothing, or otherwise immune to fire). Each target hit will let you survive any nightmarebe struck by '''1d31-1''' shrapnel, even if you were on sent to a random body part. See [[Explosives]] for more details. === Explosion damage ==={| class="wikitable" style="font-size:10pt;text-align:center"|-! Damage type !! LDV !! Pain (all ACs)|-| Explosion || '''+14''' || 195%|} === Shrapnel damage ==={| class="wikitable" style="font-size:10pt;text-align:center"|-! Damage type !! Quantity !! LDV !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Bullet || 1d31-1 || '''-1''' || 25% || 23% || 20% || 16% || 13% || 6% || 2%|} == M382 Practice ==This type of grenade is strictly intended for practice and training. It fires an express elevator inert projectile at low velocities, which releases orange smoke upon hitting the target, or automatically after 10 seconds. M382 practice grenades are '''not''' available in retail; they are exclusively found at shooting ranges. If the circumstances call for it, this grenade type can be used as a weapon, albeit with mediocre effectiveness, due to Hell going downits blunt, non-explosive nature and its low velocity{|quoteauthorclass=Tempest"wikitable" style="font-size:10pt;text-align:center"|-! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Blunt || '''+2''' || 45% || 40% || 36% || 29% || 22% || 11% || 3%|}  = Compatibility = == Base weapons ==There are '''14''' base weapons chambered in this caliber. '''[[Class 1 weapons]]:'''* [[Hawk Engineering MM-1]]* [[Milkor MGL Mk1S]]* [[NAWS China Lake]]* [[Springfield T148E1]] '''[[Class 2 weapons]]:'''* [[Heckler & Koch HK69A1]]* [[Springfield M79]] '''[[Weapon accessories#Underbarrel devices|Underbarrel grenade launchers]]'''* [[FN Herstal GL1]]* [[GPBO-40]] (Integrated to the [[FB Radom MSBS Grot C16#Maze Customs|MSBS Grot B16G and MSBS Grot C16G]])* [[Heckler & Koch AG36]]* [[Heckler & Koch HK79]]* [[M203]]* [[M203PI]]* [[SIG Arms GL5040]]* [[Steyr SL40]] (Integrated to the [[Thales EF88 Austeyr#Maze Customs|EF88 Austeyr GL]])  = Retail information =  {{PAGENAME}} ammunition can be purchased in [[gun shop|gun shops]] and [[weapon shop|weapon shops]] in boxes of 6 rounds or bulk cans of 18 rounds for all types except M382 Practice and Hellhound.
The '''Armat M41A Pulse Rifle''' (also called '''M41A''' Hellhound grenades come in smaller boxes of 4 or simply '''Pulse Rifle''') is an '''artifact''' [[10x24mm Caseless]] combat riflebulk cans of 8.
== Obtaining this weapon ==This weapon All ammunition types except M382 Practice grenades are available. As mentioned above, M382 Practice grenades must instead be purchased at a [[shooting range]]. Their cost per round is referred to as an '''artifact weapon'''; it cannot be normally found in listed on the Mazes, nor can it be crafted or builttable below.
This weapon is unique and was produced in very small numbers{| class="wikitable sortable" style="text-align:center" width="400"|-! Type !! Cost per round|-| M381 HE || [[File:Parallar symbol. '''A maximum of five instances''' of this artifact weapon should existpng|10px]]55. An instance of this weapon cannot be sold, and if it is lost or abandoned, it will be '''permanently lost'''00|-| M576 Buckshot || [[File:Parallar symbol.png|10px]]35.00|-| M651 Tear gas || [[File:Parallar symbol.png|10px]]50.00|-| M715 Smoke || [[File:Parallar symbol.png|10px]]50.00|-| Hellhound || [[File:Parallar symbol.png|10px]]85.00|-| M382 Practice || [[File:Parallar symbol.png|10px]]3.00|}
[[Category:Class 1 weapons]][[Category:Artifact weaponsAmmunition]]