Accuracy
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Accuracy is a term referring to a character's chances of hitting a target. They are determined by two Accuracy statistics: Failure Threshold (FT) and Inaccuracy Range (IR).
Failure Threshold
"Failure Threshold" and "FT" redirect here.
The Failure Threshold is the primary accuracy statistic. It is expressed as a numeric value, which cannot be lower than 3 nor higher than 10, which represents the maximum dice score needed for an attack roll to be considered a miss. In other words, for a shot, a swing, or any kind of attack to hit, you must roll above FT.
By default, with no modifiers from Skills or Effects, a character's FT is 6, meaning that the default minimum score required to hit is 7.
(WIP)
Inaccuracy Range
"Inaccuracy Range" and "IR" redirect here.
Inaccuracy Range is the secondary accuracy statistics. It is expressed as a numeric value, which technically has no upper or lower limit (and may even go in the negatives).
IR determines whether a hit is considered to be a normal (or "full") hit or an inaccurate hit. Inaccurate hits do 0.7x Pain and Limb Damage compared to full hits. They are meant to represent poorly or improperly aimed shots, grazing or glancing blows, and other things that are technically hits but would not deal full damage to a target.
(WIP)
Accuracy table
Attack roll result | What happens | Effects |
12 | Critical hit | Treated as a hit. Roll &critwin to determine additional effects. |
> FT + IR | Hit | Attack hits the target as intended. |
> FT, but < FT + IR | Inaccurate hit | Attack hits the target, but at reduced effectiveness. 0.7x Pain and Limb Damage. |
< FT | Miss | Attack misses entirely, dealing no damage to the target |
2 | Critical failure | Treated as a miss. Roll &critfail to determine additional effects. |