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Lich

4,261 bytes added, 21:32, 22 July 2023
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{{AmmoCreature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image| creature_tl=[[File:.475 Wildey Magnum.jpg4|350px]]creature_cat=Undead| ammo_categorycreature_disp=<span style="color:#0000AA991111">'''(P)'''Hostile</span>istol caliber| ammo_recoilcreature_ac=5C2| ammo_cpr=[[File:Parallar symbol.png|10px]] '''5.00'''| ammo_weightcreature_ps=0.05%| ammo_qtycreature_blood= 20 N/ 200| ammo_dmgtype=BulletA| ammo_ldvcreature_agi=+51| ammo_c1creature_head=123%Head - 15 HP| ammo_c2creature_body=110%Upper body - 60 HP<br/>Lower body - 45 HP| ammo_a1creature_limb=98%2 arms - 30 HP<br/>2 legs - 30 HP| ammo_a2creature_extr=80%2 hands - 23 HP<br/>2 feet - 23 HP| ammo_a3creature_wp=61%N/A| ammo_a4=31%| ammo_a5=9%| ammo_hlprimer=Large pistol| ammo_hlpowder=Pistol powder| ammo_hlproj=.475, 300 grain| ammo_hlcpccreature_bones=[[File:Parallar symbolHas bones.png|10px25px]] '''0.60'''| ammo_hlsploadcreature_gear=180| ammo_hlcoldload=162| ammo_hlhotload=198| ammo_hlsuperload=216| ammo_bbl=8 <span style=font-size:80%>([[Wildey HunterFile:Yes box.png|25px]])</span>| ammo_mv=491 m/s <span style=font-size:80%>(1610 ft/s)</span>| ammo_me=2341 Joule <span style=font-size:80%>(1727 ft-lbf)</span>| ammo_rlcountrycreature_wear=[[File:United StatesHuman clothing.png|25px]] United States| ammo_rlyear=1977
}}
The '''.475 Wildey Magnumlich''' (pronounced ''litsh'') is a type of [[ammunition]] for firearms. It is classified as a <span style="color:#0000AA">creature belonging to the '''(P)Undead'''</span>istol caliber. It was originally designed for the [[Wildey Hunter|Wildey pistol]]category.
.475 is pronounced ''four seventy-five'', and Wildey is pronounced ''wild-EE''.
This caliber may also be known as '''.475 Wildey''', '''.475 Magnum''', '''.475 WM''', '''.475 Mag''', or just '''.475'''. There is no formal metric designation for this caliber, but if one existed, it would likely be '''12x53mm'''.= Attacks and techniques =
This creature has three attacks: '''Claws''', '''Withering ball''' and '''Frostblast'''.
= Compatibility == Claws =={| class="wikitable" style= Base weapons "font-size:10pt;text-align:center"|-! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-There is | Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' base weapon chambered in this caliber. || '''[[Class 3 weapons]]<span style="color:#980000">+0</span>'''|| 25% || 23% || 20% || 16% || 13% || 6% || 1%* [[Wildey Survivor]]|}
= Barrel length groups =The reference barrel length belongs to the group listed in ''italics''.= Withering ball ==={| class="wikitable sortable" style="font-size:10pt;text-align:center" width="600"
|-
! Group name Damage type !! Barrel length range Range !! Damage multiplier<span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| ''Handgun'Special''' || Ranged || ''Up to 8'<span style="color:#274e13">1</span>''' || ''1.0x'<span style="color:#0c53a6">3</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}
* Inflicts no [[Pain]] or [[Limb Damage]] by itself.
* The purpose of this attack is to generate a '''withering cloud''' on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.
= Retail information === Withering cloud ====
{{PAGENAME}} ammunition can be purchased in [[gun shop|gun shops]] and [[weapon shop|weapon shops]] in boxes Withering clouds are clouds of 20 rounds or bulk cans noxious black smoke, inducing a magic syndrome that causes the Blood of 200 roundsall living creatures breathing it to degenerate and wither away, effectively inflicting an effect similar to bleeding but without open wounds.
The following brands * Engulfs an entire Side of the battlespace, affecting every creature inside.* Lasts for 3 turns, at the end of which the cloud dissipates, and projectile types the effects listed below cease.** Creatures with an [[Effects#Clothing and armor|immunity to gases]] are available in retail:immune to the effects of this cloud as well.* All creatures engulfed by the cloud will lose 1.0 [[Blood]] for every turn spent inside the cloud.
Dice results: * A critical success will double the length of the withering cloud's life (6 turns instead of 3 turns).* A regular success will result in the normal effects of the withering cloud occurring.* A failure still results in a withering cloud occurring, but for only 1 turn instead of the normal amount.* A critical failure results in the withering ball disintegrating before it can create a withering cloud, thus failing entirely. === Frostblast ==={| class="wikitable sortable" style="font-size:10pt;text-align:center" width="800"
|-
! Brand name Damage type !! Composition Range !! Available projectile types<span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| Standard '''Spec-Ice''' || Reg/SP Ranged || '''FMJ''' (<span style="color:#274e13">1.0x)<br/span> ''' || '''<span style="color:#0000CC0c53a6">18</span>'''JHP|| '''<span style="color:#980000">+3</span> (1.5x)''' || 36%
|}
The multipliers listed correspond to the value multipliers to cost of ammunition provided by powder type, pressure level, and projectile type. They are included on this table as a convenience, in order to tell at a glance the cost of a given brand and projectile combination.
== [[Maze Customs]] ==
{| class="wikitable" styleEquipment = === [[Clothing and armor]] =="text-align:center;font-size:8pt" width="700" This creature can wear [[List of human clothing and armor|stylehuman clothing and armor]]. Their default clothing is as follows:* Headgear: '''Medieval helm'''* Body armor: '''Medieval cuirass''' ="font== [[Load-size:10pt" colspanbearing equipment]] =12== * [[List of utility belts| Availability Utility belt]]: Dump belt === Equipment and inventory === Skeletons may have one of '''{{PAGENAME}}four''' as a Customs family chamberingdifferent sets of items (roll '''1d4''' per skeleton to determine):|-| ==== Set 1 ==== Equipped [[File:1911SS.png|noframe|50pxweapons]]<br/>1911SS || :* Primary 1: [[File:1911DS.png|noframe|50pxHeavy crossbow]]<br(1 />1911DS || 1, 1x [[FileLarge bolt]], Standard BRD) - IS 22** Combined effects:Blackhawk1.png|noframe|50px56x Pain, 1.95x Limb Damage, hits causing injuries open 2 [[wounds]]<br/>Blackhawk ||  Inventory:* Dump belt, General carrying: 10x [[File:Redhawk.png|noframe|50pxLarge bolt]]<br/>Redhawk || , Standard BRD ==== Set 2 ==== Equipped [[Fileweapons]]:Glock-SF.png|noframe|50px* Primary 1: [[Fire axe]]<br/>Glock-SF || IS 14 Inventory:* None ==== Set 3 ==== Equipped [[Fileweapons]]:Glock-LF.png|noframe|50px* Holster 1: [[Colt Delta Elite]]<br(8+1 />Glock-LF || 8, 9x [[File10x25mm Auto]], Standard FMJ) - IS 3** Combined effects:MP5.pngFT +1 Inventory:* Dump belt, General carrying: 3x [[Delta Elite magazines|noframe|50pxDelta Elite 8-round magazine]]<br(Each: 8 />MP5 || 8, 8x [[File:AR-15.png|noframe|50px10x25mm Auto]]<br/>AR-15 || , Standard FMJ) ==== Set 4 ==== Equipped [[Fileweapons]]:Ak.png|noframe|50px* Auxiliary: [[M3 Grease Gun]]<br(30 />AK || 30, 30x [[File:AR-10.png|noframe|50px45 ACP]]<br/>AR, Standard FMJ) -10 || [[FileIS 14** Combined effects:Rem7001.png1x damage Inventory:* Dump belt, General carrying: 3x [[M3 magazines|noframe|50pxM3 30-round magazine]]<br(Each: 30 />Rem700 || 30, 30x [[File:BlackArrow.png|noframe|50px45 ACP]]<br/>BA, Standard FMJ)  = Other information =|- | [[FileSkills]]:No_box* Combat skills: '''Skilled''' (Axe, Archery, Semi-auto pistol, Automatic rifle), '''Unskilled''' (all other combat skills)* Non-combat skills: '''Unskilled''' (all non-combat skills) Creature traits:* '''All bone''': This creature is entirely made out of bones.png|noframe|50pxIf this creature sustains a [[fracture]] || , the affected limb instantly loses 10 HP.*'''Drops items on death''': Upon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[File:No_box.png|noframeCrafting items#Ingredient items|50pxPreserved skull]] || ** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[File:No_box.pngEffects#Elemental|noframe|50px'''On fire''' effect]] || .* '''Gas immunity''': This creature has a [[File:No_box.pngEffects#Clothing and armor|noframe|50pxpermanent '''immunity to gases''' effect]] || .* '''No blood''': This creature does not have [[File:No_box.png|noframe|50pxBlood]] || and is effecively immune to [[File:No_boxWounds]], as it cannot bleed.png|noframe|50px* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] || nor the [[File:No_box.pngEffects#Body|noframe|50px'''Cyanide poisoning''' effect]] || .* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[File:No_box.png|noframe|50pxFatigue]] || and cannot receive the [[File:No_box.pngEffects#Body|noframe|50px'''Forced sleep''' effect]] || , effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the effects of [[File:No_box.pnglimb damage|noframe|50px'''damaged''' and '''disabled limbs''']] || (including the effect normally induced by a [[File:No_boxfracture]]).png|noframe|50pxTo destroy this creature, the head, upper body or lower body must be '''severed'''.  = Overview ={{Lore}} One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''. A lich is a [[skeleton]] || that has survived for a long while, and has absorbed some of the necromantic energy that initially animated it. In doing so, they gained certain powers, such as the ''withering ball'' as used by [[File:No_boxshinigami]], and the ''frostblast'' of the [[draken]].png|noframeBy association with these techniques, liches are commonly associated to the cold and symbols of coldness. Liches are markedly more intelligent and cunning than regular [[skeleton|50pxskeletons]]or lesser undead creatures. They have a greater tactical sense, will take cover, aim for unarmored body parts, and even retreat when necessary. As such, they tend to be better equipped than skeletons, and serve as the most powerful allies that can serve a [[necromancer]].|}All of the same weaknesses that skeletons suffer from also apply to liches, but you must be careful not to underestimate them. They are overall tougher, faster, more capable, and have better tactical senses. Because liches (like other undead) are only interested in ''killing'' the living to create more bodies for necromancers to turn, they cannot pacified or reasoned with.
[[Category:AmmunitionCreatures]]