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Cacobaron

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{{Creature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image
| creature_tl=3
| creature_cat=Demonics
| creature_disp=[[Factions|Faction:]] Hell, Inc.
| creature_ac='''A3'''
| creature_ps=60%
| creature_blood=26
| creature_agi=+0
| creature_head=Head - 13 HP
| creature_body=Upper body - 52 HP<br/>Lower body - 39 HP
| creature_limb=2 arms - 26 HP<br/>2 legs - 26 HP<br/>Tail - 26 HP
| creature_extr=2 hands - 20 HP<br/>2 feet - 20 HP<br/>2 horns - 20 HP
| creature_wp=2 eyes (Head)<br/>Crotch (Lower body)
| creature_bones=[[File:Has bones.png|25px]]
| creature_gear=[[File:Yes box.png|25px]]
| creature_wear=[[File:No box.png|25px]]
}}

The '''cacobaron''' is a creature belonging to the '''Demonics''' category. They are sapient and adapted to life in the Civilized Areas, making them one of the [[:Category:Civilized creatures|civilized species]] of the Mazes.


= Attacks and techniques =

This creature has seven attacks: '''Punch''', '''Kick''', '''Bite''', '''Claws''', '''Horn attack''', '''Fireball''' and '''Acid ball'''.

=== Punch and kick ===
Identical to the basic [[Unarmed combat|unarmed combat punch and kick]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.

=== Bite ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">9</span>''' || '''<span style="color:#980000">+1</span>''' || 40% || 36% || 32% || 26% || 20% || 10% || 2%
|}

=== Claws ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">5</span>''' || '''<span style="color:#980000">+1</span>''' || 33% || 30% || 26% || 21% || 17% || 8% || 2%
|}

=== Horn attack ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">14</span>''' || '''<span style="color:#980000">+3</span>''' || 56% || 50% || 45% || 36% || 28% || 14% || 3%
|}

=== Fireball ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Spec-Fire''' || Ranged || '''<span style="color:#274e13">3</span>''' || '''<span style="color:#0c53a6">9</span>''' || '''<span style="color:#980000">+2</span>''' || 25%
|}

* This technique is a '''Demonic power''', which requires '''1 DE''' to cast.

=== Acid ball ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">9</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}

* This technique is a '''Demonic power''', which requires '''1 DE''' to cast.
* Inflicts no [[Pain]] or [[Limb Damage]].
* The purpose of this attack is to generate a [[gas cloud|chlorine gas cloud]] on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.


= Equipment =

=== [[Load-bearing equipment]] ===

* [[Tactical vests|Tactical vest]]: TT-1A Assault vest
* [[Utility belts|Utility belt]]: Dump belt

=== Equipment and inventory ===

Cacobarons may have one of '''four''' different sets of items (roll '''1d4''' per cacobaron to determine):

==== Set 1 ====

Equipped [[weapons]]:
* Primary 1: [[Sledgehammer]]

Inventory:
* None

==== Set 2 ====

Equipped [[weapons]]:
* Holster 1: [[Colt M1911A1]] (7+1 /7, 8x [[.45 ACP]], Standard FMJ)

Inventory:
* TT-1A Assault vest, Ammunition: 4x [[M1911A1 magazines|M1911A1 7-round magazine]] (Each: 7 /7, 7x [[.45 ACP]], Standard FMJ)

==== Set 3 ====

Equipped [[weapons]]:
* Holster 1: [[Colt Python]] (6 /6, 6x [[.357 Magnum]], Standard JHP)

Inventory:
* TT-1A Assault vest, Ammunition: 3x [[Speedloaders|.357 Magnum/.38 Special 6-round speedloader]] (Each: 6 /6, 6x [[.357 Magnum]], Standard JHP)

==== Set 4 ====

Equipped [[weapons]]:
* Auxiliary: [[IMI Galil MAR]] (35+1 /35, 36x [[5.56x45mm NATO]], Standard FMJ)

Inventory:
* TT-1A Assault vest, Ammunition: 2x [[Galil magazines|Galil 35-round magazine]] (Each: 35 /35, 35x [[5.56x45mm NATO]], Standard FMJ)


= Other information =

[[Statistics]]:
* [[Endurance]]: '''150%'''

[[Skills]]:
* Combat skills: '''Basic''' (all combat skills)
* Non-combat skills: '''Unskilled''' (all non-combat skills)

Creature traits:
* '''Demonic''': This creature is demonic, and therefore has access to certain '''[[Demonic powers]]''' (listed above as techniques), and the resource needed to cast them, '''Demonic Energy'''. See this page for more details.
* '''Cannot be butchered''': On death, this creature's body quickly fades then disappears, dropping any equipment it carried (if any) and making it impossible to butcher this creature.


= Overview =
{{Lore}}

Demonic creatures are employees of '''Hell, Inc.''', the Demonic [[Factions|faction]].

Cacobarons are the evolved form of [[fiend|fiends]]. Once again, they grow taller, heavier and tougher, now averaging at roughly 6 feet tall and 190 pounds. The head of a cacobaron now has a pair of fully-developed horns, giving them another means of attacking targets. Their skin tone remains in the regular range of dark red shades, ranging between blood-red to wine. Their attire is now more formal and refined, consisting of a red office shirt bearing a Hell, Inc. symbol on the left breast, black pants, and black shoes.

Cacobarons are very tough and bullet-resistant, equivalent to medium armor. They are also very tough and less sensitive


Fiends are evolved [[imp|imps]]. They possess taller, heavier and tougher bodies, averaging at 5 feet 5 inches tall and 140 pounds heavy. Their horns are still overall short, but are beginning to take on a sharper and more pointed shape, losing their original round and nubby aspect. Fiends still tend to wear simple clothing, with a tendency for black pants and shoes, and no shirt. The skin tone of a fiend is the trademark range of dark reds found in most demonic creatures, ranging between blood-red to wine.

Other than physical appearance, the main differences with their previous form lie in their general capabilities. Although they do not learn new demonic powers, fiends are more resistant to pain and damage, are more skilled fighters, and can draw from a larger pool of Demonic Energy, letting them cast fireballs more often. Their weapon skills are now more varied, and their teeth and claws are longer and sharper, with a prominent pair of pointed canine teeth. Lastly, the protective capabilities of their skin and flesh are improved, now equivalent to a suit of light armor.

Overall, fiends are simply more capable and dependable. They form the bulk of demonic forces in the Mazes; exact numbers are not known, but they are believed to be slightly more numerous than imps, and far more than any other type of demonic creature. In a certain sense, if the imp is a "recruit", the fiend is a fully trained "soldier" of Hell.

Within the demonic hierarchy, they are classified as '''Echelon 6''' or '''General staff''', above [[imp|imps]], of equal rank to [[cubus|cubi]], and under [[cacobaron|cacobarons]] and [[vampire|vampires]]. The vast majority of fiends will stagnate at this level, with only a fairly low percentage (estimated to be 20% to 25%) eventually gaining enough experience to evolve into their next form, the [[cacobaron]].

[[Category:Creatures]]
[[Category:Hell, Inc.]]
[[Category:Civilized creatures]]
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