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Healing

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'''Healing''' is the name of a '''non-combat skill''', representing a character's ability to heal themselves and others, as well as giving a general sense of their health and ability to heal

Improving the Healing skill affects three areas: certain meds will have improved effectiveness, access to certain abilities, and bonuses to natural healing capabilities.

= Requirements =

The only thing required to use and practice the skill is [[Meds]]. Applying [[Crafting items#Ingredient items|rags]] as bandages also counts as using a med.


= Meds improved by the Healing skill =

The following items are affected by the Healing skill:

* [[Crafting items#Ingredient items|Rags]]: Base chance of successfully healing a [[Wound]] is 50%; increases by 10% for every level above Unskilled.
** Roll a '''1d100'''; if the result is equal or under to the chance percentage, the [[Wound]] is healed, otherwise the rag is consumed and another one must be used.
* [[Meds|First Aid Kits]] (FAKs) and [[Meds|Field Surgery Kits]] (FSKs): After using and resolving the [[Effects#Healing|light or strong limb healing]] effect on the targeted limb, ''all other limbs'' heal a bonus amount of HP, which scales with skill level, from +0 at Unskilled to +4 at Master.
** Bonus HP does not burn [[Nutrition]] or [[Fatigue]].


= Abilities from Healing skill =

* Skilled level: '''[[Healing massage]]'''

(WIP)


= Improvements to natural healing =

(WIP)


= Healing skill levels =

For every [[Meds|med]] used (including the use of a [[Crafting items#Ingredient items|rag]] as a makeshift bandage), either on oneself or another character, 1 Skill Point is granted.

{| class="wikitable sortable" style="font-size:10pt;text-align:center" width=900px
|-
! Skill level !! SP !! Effects
|-
| Unskilled || 0 || Meds: '''50%''' chance to heal a [[wound]] with a [[Crafting items#Ingredient items|rag]]. '''+0 bonus HP''' to all other limbs after using a [[Meds|FAK or FSK]].
|-
| Basic || 100 || Meds: '''60%''' chance to heal a [[wound]] with a [[Crafting items#Ingredient items|rag]]. '''+1 bonus HP''' to all other limbs after using a [[Meds|FAK or FSK]].
|-
| Skilled || 250 || Meds: '''70%''' chance to heal a [[wound]] with a [[Crafting items#Ingredient items|rag]]. '''+2 bonus HP''' to all other limbs after using a [[Meds|FAK or FSK]].
|-
| Expert || 500 || Meds: '''80%''' chance to heal a [[wound]] with a [[Crafting items#Ingredient items|rag]]. '''+3 bonus HP''' to all other limbs after using a [[Meds|FAK or FSK]].
|-
| Master || 1000 || Meds: '''90%''' chance to heal a [[wound]] with a [[Crafting items#Ingredient items|rag]]. '''+4 bonus HP''' to all other limbs after using a [[Meds|FAK or FSK]].
|}

[[Category:Abilities]]
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