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Explosives

25 bytes added, 15:43, 11 December 2019
=== Injuries ===
(wip: review Injuries caused by an explosive weapon are [[wounds]], however the amount and simplify)location of wounds caused by explosions is calculated differently from other weapons.
(wip text)NominallyFor every full 4 points of '''Base Explosive Damage''' rolled, the injuries caused by an explosive weapon are [[wounds]]1 wound is sustained on a random body part. In other words, however divide BED by 4 and round down to obtain the amount and location of wounds caused by explosions sustained.* Example: A target is calculated differently, and depends on hit by the total amount explosion of Pain sustained after all relevant modifiers (a [[Pain SensitivityType 86P]]mini-grenade, etcand BED is determined to be 11.) have been applied11 divided by 4 is 2. This means that injuries can be sustained both from Target and Splash damage, so beware75; 2A blast will cause one wound 75 is rounded down to 2, so the target sustained 2 wounds, each on a random body part per full 50% Pain sustained. So for instance, if an explosive deals a total of (/wip text)
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