| '''Claymore trap''' || Detonates a [[M18A1 Claymore]] mine. || FT 7, IR 0 || 1 || Mine is a dud, fails to fire.
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| '''Chlorine gas trap''' || Releases a [[chlorine bomb|chlorine gas cloud]] in all [[SideBattlespace|Sides]] of the room. || 100% accurate; cloud lasts 1d6 turns || 1 || Always successful, cannot critically fail
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| '''Tear gas trap''' || Releases a [[M7A3|tear gas cloud]] in all [[SideBattlespace|Sides]] of the room. || 100% accurate; cloud lasts 1d6 turns || 1 || Always successful, cannot critically fail
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| '''Flame trap''' || Fires a gout of flame from an [[E46]] flamethrower. || FT 6 IR 0 || 3 || Flamethrower system jams, will not fire remaining ammo