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14:58, 7 May 2019 {{Navigation
| nav=[[Main Page]] '''→''' [[Weapons]] '''→''' [[Class 5 Short weapons]] '''→''' [[{{PAGENAME}}]]
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{{Melee
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:Stun baton.jpg|350px]]
| wpn_class=5 Short
| wpn_category=One-handed club
| wpn_modes=Strike (Blunt)<br/>Zap (Special, see page)
| melee_ammo=[[Taser cartridges]]<br/>(Zap mode only)
| melee_capacity=Capacity: 1
| wpn_weight=5
| melee_material=Plastic
| wpn_cond=900
| melee_butchering=[[File:No box.png|25px]]
| wpn_cost=[[File:Parallar symbol.png|10px]]'''350''' (Rarity 3)
}}
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The '''stun baton''' is a type of one-handed club.
== Stats ==
This weapon has two modes available, '''Strike''' and '''Zap'''.
=== Strike ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (C3) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Blunt || '''+0''' || 45% || 44% || 43% || 36% || 29% || 23% || 11% || 3%
|}
=== Zap ===
A [[taser cartridge]] must be loaded into the stun baton in order to use this mode. When used in this mode, the Stun baton has the following properties:
* Max 1 attack per turn
* On a successful hit, it will deal '''zero''' Pain or Limb Damage, but it will '''stun''' the target creature for 1d2 turns.
* Consumes the [[taser cartridge]] on a successful hit, but not on a miss.
[[Category:Class 5 Short weapons]]