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Improvised repairs

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'''Improvised repairs''' is an ability.

== Requirements ==

To be able to perform this ability, your character must have the '''[[Character traits|Improvised smith]]''' trait.

== Use ==

A character with this ability may '''break a [[Weapons|weapon]] down''' to '''repair another.'''
* Breaking down a '''firearm''' allows you to repair '''another firearm of the same [[Ammunition|caliber]]'''.
* Breaking down a '''melee weapon''' allows you to repair '''another weapon of the same material'''. (Steel, Iron, Plastic, etc.)

The weapon being broken down is known as the '''donor weapon''', and the weapon being repaired is called the '''receiver weapon.'''

After selecting a weapon to become the donor and one to become the receiver, the donor weapon is '''destroyed''' and '''a fraction of its Condition points''' is given to the receiver weapon. The exact percentage depends on the character's [[Repair]] skill.
* Weapons destroyed through the use of this ability cannot be [[Repairing#Zero Condition repair|zero condition repaired]] because they no longer exist.

{| class="wikitable sortable" style="font-size:10pt; text-align:center"
|-
! Repair skill level !! Condition transferred
|-
| Unskilled || '''5%'''
|-
| Basic || '''10%'''
|-
| Skilled || '''15%'''
|-
| Expert || '''20%'''
|-
| Master || '''25%'''
|}

[[Category:Abilities]]
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