Changes

Repairing

77 bytes added, 21 January
* Repairing a weapon using a GRK or an MRK grants 2 Skill Points.
* Defusing any explosive (with or without an XTK) grants 2 Skill Points.
* Repairing a door with a GRK, MRK, or XTK grants 2 Skill Points.
* Repairing a 0% Condition weapon back to a usable state using a GRK or an MRK grants 5 Skill Points.
| Unskilled || 0 || No bonus to Condition restored when using a GCK, GRK, or MRK.<br/>Cannot repair 0% Condition weapons with a GRK or MRK.
|-
| Basic || 50 25 || Bonus '''+200 Condition''' when using a GCK, GRK or MRK.<br/>Zero condition repairs: '''25%''' chances of success per attempt (Threshold on a 1d100: '''>75''' ; '''76 or more'''), success <br/>Success will bring Condition back to '''1%'''.
|-
| Skilled || 200 100 || Bonus '''+400 Condition''' when using a GCK, GRK or MRK.<br/>Zero condition repairs: '''35%''' chances of success per attempt (Threshold on a 1d100: '''>65''' ; '''66 or more'''), success <br/>Success will bring Condition back to '''5%'''.
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| Expert || 500 250 || Bonus '''+800 Condition''' when using a GCK, GRK or MRK.<br/>Zero condition repairs: '''45%''' chances of success per attempt (Threshold on a 1d100: '''>55''' ; '''56 or more'''), success <br/>Success will bring Condition back to '''10%'''.
|-
| Master || 1000 500 || Bonus '''+1600 Condition''' when using a GCK, GRK or MRK.<br/>Zero condition repairs: '''55%''' chances of success per attempt (Threshold on a 1d100: '''>45''' ; '''46 or more'''), success <br/>Success will bring Condition back to '''20%'''.
|}
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