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Repairing

589 bytes added, 21 January
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'''Repairing''' (or '''repair''') is both the name of a '''non-combat skill''' and an associated '''activity'''.
Firearms (excluding hand grenades and planted explosives) can be maintained by using either a '''Gun Cleaning Kit (GCK)''' or a '''Gun Repair Kit (GRK)'''. GCKs can only be used if the firearm's Condition is 60% or higher, whereas GRKs can be used on any firearm, though they are more expensive.
One use of a GCK will increase one firearm's Condition by 100 200 + [[Repairing#Repairing skill levels|skill bonus]].<br/>One use of a GRK will instead increase one firearm's Condition by 250 400 + [[Repairing#Repairing skill levels|skill bonus]].
It is advisable to keep multiple kits of either type if you wish not to rely on the maintenance services of a workshop.
All melee weapons (excluding those with a max Condition rating of '''N/A''', as they neither degrade nor need to be repaired) can be maintained by using a '''Melee Repair Kit (MRK)'''.
One use of a MRK will increase one melee weapon's Condition by 250 400 + [[Repairing#Repairing skill levels|skill bonus]].
=== Zero Condition repair ===
One attempt of a zero condition repair requires 3 full uses of a GRK (if trying to repair a broken firearm) or MRK (melee weapon), then a '''1d100''' roll. The chances of success and the Condition the weapon will be restored to all depend on skill level.
* Example: Midori has Expert level in Repairing and a broken, zero Condition [[M1 Carbine]]. Fortunately, she also possesses several Gun Repair Kits, and is determined to bring her carbine back to life. At her skill level, she has a 45% chance of success per attempt, meaning that she must roll 45 56 or less more to successfully zero repair her weapon. She rolls a 2173, succeeding on the first try; that M1 Carbine is back to life, at 10% Condition! (1150 /11500). It still needs a lot of repairs, but at least it will fire again. {{GMTip|tiptext=You can use the success check operator built into '''[[SnakeEyes]]''' to simplify the process. Use this command: '''/r 1d100>''x''''', where:* '''''x''''' is the threshold to beat corresponding to the character's skill level. In the example situation described above, Midori would need to roll a '''/r 1d100>55'''.}}
* Repairing a weapon using a GRK or an MRK grants 2 Skill Points.
* Defusing any explosive (with or without an XTK) grants 2 Skill Points.
* Repairing a door with a GRK, MRK, or XTK grants 2 Skill Points.
* Repairing a 0% Condition weapon back to a usable state using a GRK or an MRK grants 5 Skill Points.
| Unskilled || 0 || No bonus to Condition restored when using a GCK, GRK, or MRK.<br/>Cannot repair 0% Condition weapons with a GRK or MRK.
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| Basic || 50 25 || Bonus '''+200 Condition''' when using a GCK, GRK or MRK.<br/>Zero condition repairs: '''25%''' chances of success per attempt, success (Threshold on a 1d100: '''>75''' ; '''76 or more''')<br/>Success will bring Condition back to '''1%'''.
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| Skilled || 200 100 || Bonus '''+400 Condition''' when using a GCK, GRK or MRK.<br/>Eero Zero condition repairs: '''35%''' chances of success per attempt, success (Threshold on a 1d100: '''>65''' ; '''66 or more''')<br/>Success will bring Condition back to '''5%'''.
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| Expert || 500 250 || Bonus '''+800 Condition''' when using a GCK, GRK or MRK.<br/>Zero condition repairs: '''45%''' chances of success per attempt, success (Threshold on a 1d100: '''>55''' ; '''56 or more''')<br/>Success will bring Condition back to '''10%'''.
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| Master || 1000 500 || Bonus '''+1600 Condition''' when using a GCK, GRK or MRK.<br/>Zero condition repairs: '''55%''' chances of success per attempt, success (Threshold on a 1d100: '''>45''' ; '''46 or more''')<br/>Success will bring Condition back to '''20%'''.
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