Changes

Explosives

2 bytes removed, 9 May
/* Flashbang */
Though not explosives in the conventional sense, '''flashbang''' weapons and ammunition are designed to induce the '''flashbang effect'''.
All creatures affected by a flashbang will gain the [[Secondary effectEffect#Accuracy|Blindness]] effect for 2 turns. If any creature affected by a flashbang was also under the effects of [[Secondary effectEffect#Accuracy|Night vision]], such as that provided by [[Night vision goggles]], the length of that effect is doubled (4 turns, instead of 2).
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