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Navigation: Main Page Game mechanics Abilities Waiting

Waiting is an ability that can be performed by a character. The only purpose of waiting is passage of time, either in turns, or in actual time periods.


A player may wait for any given number of turns, or for one full day period (thus advancing the clock by 4 hours), as many times as needed.

Waiting cannot be performed during combat (although it is possible for a player character to instead do nothing for a specific turn). In a more general manner, if it's not safe, the character cannot wait (e.g. a player character is currently bleeding or in some other kind of danger).