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Armor Class

4,062 bytes added, 18:11, 12 October 2019
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'''Armor Class''', often shortened to '''AC''', is a statistic defining a level of protection against damage. Creatures have a '''natural AC''', and certain objects - typically [[Clothing|clothing and armor]] - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).

There are '''nine''' types of Armor Class: '''C1, C2, C3, A1, A2, A3, A4, A5''' and '''Raw'''.

The term '''base damage''' refers to the amount of damage dealt to '''C1''', as it represents the amount of damage done without any reduction whatsoever.

== Cx Armor Classes ==

The first three Armor Classes, referred to as '''unarmored''' and shortened to '''Cx''', are referred to as such because they offer a level of protection expected of '''clothing'''; light, non-armored clothes.

Common traits:
* Little to no reduction of [[Pain]] damage
** '''C1''': As the lowest value, it is the value used to refer to '''base (Pain) damage'''.
** '''C2''': Pain received is typically reduced by '''0.95x to 0.97x''' (3% to 5% less damage) compared to C1 (actual values may vary depending on individual weapons)
** '''C3''': Pain received is typically reduced by '''0.90x to 0.95x''' (5% to 10% less damage) compared to C1 (as before, actual values may vary)
* No reduction of [[Limb damage]]
* [[Ammunition|Expanding ammunition]] is more effective, but armor-piercing ammunition is less effective

== Ax Armor Classes ==

The next five Armor Classes, referred to as '''armored''' and shortened to '''Ax''', are referred to as such because they offer a level of protection expected of '''armor'''.

Common traits:
* Reduction of [[Pain]] damage roughly proportional to level number
** '''A1''': Represents a protection rating equivalent to that of super-light body armor or very tough hides. Pain received is typically reduced by '''0.7x to 0.8x''' (20% to 30% less damage) compared to C1 (as before, actual values may vary)
** '''A2''': Represents a protection rating equivalent to that of light body armor. Pain received is typically reduced by '''0.55x to 0.65x''' (35% to 45% less damage) compared to C1 (as before, actual values may vary)
** '''A3''': Represents a protection rating equivalent to that of medium body armor. Pain received is typically reduced by '''0.4x to 0.5x''' (50% to 60% less damage) compared to C1 (as before, actual values may vary)
** '''A4''': Represents a protection rating equivalent to that of heavy body armor. Pain received is typically reduced by '''0.2x to 0.25x''' (75% to 80% less damage) compared to C1 (as before, actual values may vary)
** '''A5''': Represents a protection rating equivalent to that of super-heavy body armor or advanced technology. Pain received is typically reduced by '''0.033x to 0.075x''' (92.50% to ~96.66% less damage) compared to C1 (as before, actual values may vary)
* Reduction of [[Limb damage]] by a number equal to the level number (A3 = [[Limb damage|LDV]] -3)
* [[Ammunition|Armor-piercing ammunition]] is more effective, but expanding ammunition is less effective

== Raw Armor Class ==

The last AC, '''Raw''', is special; it is not found as a part of damage tables and is not provided by any piece of wearable clothing or armor, and is instead exclusively found as an attribute of certain creatures and even certain inanimate objects (locks on containers, pieces of cover...).

"Raw" represents an "absence" of Armor Class, in the sense that creatures and objects with Raw AC must instead be destroyed by reducing their [[Limb damage|hit points]] to zero.

Creatures and objects with raw AC cannot feel [[Pain]] and are thus immune to Pain damage, however they usually also have what is called an '''AC equivalent''', which is used to determine Limb Damage reduction, and the effectiveness of certain [[Ammunition|types of ammunition]].

[[Category:Statistics]]