M84

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Weapon, Class 4
M84
Picatinny Arsenal M84 Flashbang.jpg
Game information
Category Hand grenade
Fire modes Thrown weapon
Type Flashbang
Critical failure type Failure to detonate (Dud)
Weight (units) 2
Shop value / Rarity Parallar symbol.png150 (Rarity 1)
Real world information
Manufacturer Picatinny Arsenal
Country of origin United States.png United States


"I don't have a witty description for this item yet."
Hebizuka (quote written by Unknown)


The M84 is a flashbang hand grenade.

Usage

The purpose of this weapon is to generate a powerful, flash of blinding brightness (a "flash") alongside a very loud noise (a "bang") - hence the name "flashbang" - for the purpose of briefly disorienting opponents; theoretically long enough to allow for swift retaliation. The flashbang effect will affect every creature on the Side in which it lands. It is therefore not necessary to aim the grenade at any particular creature.

All creatures affected by a flashbang will gain the Flashbanged effect for 2 turns. If any creature affected by a flashbang was also under the effects of Night Vision, such as that provided by Night vision goggles, the length of that effect is doubled (4 turns, instead of 2).

Dice results:

  • A critical success will double the length of the Flashbanged effect (4 turns, instead of 2). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a flashbang grenade landing on someone's head or exploding in someone's face is rarely pleasant.
    • The effects of Night Vision and a critical success stack; meaning such a creature will be blinded for 8 turns (2 x2 x2).
  • A regular success will result in the normal effects of a flashbang occurring.
  • A failure results in the flashbang failing to disorient anyone, imparting its effects to no creatures.
  • A critical failure results in throwing a dud grenade, with no effects.

Stats

The M84 does not deal any damage. See Explosives for more details.