40mm Caseless grenade

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40mm Caseless grenade
40mm Caseless (VOG-25).jpg
VOG-25 grenade
Game information
Category Grenade launcher
Cost per round See page
Weight per round (units) 1
Quantity (retail box/bulk can) 6 / 18
Damage tables
Varies depending on type
See page for details


40mm Caseless grenades are a type of ammunition for grenade launchers.

As the name indicates, this type of grenade launcher ammunition leaves no spent casing; each grenade contains its own propellant charge, and the entire unit is fired.

Four different types of 40mm Caseless grenades are available.

They may also be referred to as 40mm C grenades.


Damage tables

VOG-25

This type of grenade is loaded with a high-explosive, fragmenting projectile. Each target hit will be struck by 1d21-1 shrapnel, sent to a random body part. See Explosives for more details.

Explosion damage

Damage type LDV Pain (all ACs)
Explosion +10 195%

Shrapnel damage

Damage type Quantity LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Bullet 1d21-1 -1 25% 23% 20% 16% 13% 6% 2%

VOG-25P "Jumping Grenade"

Although functionally similar to a regular VOG-25 grenade, VOG-25Ps have been nicknamed "Jumping grenades" because they do not detonate on impact; they are instead designed to 'bounce' off the ground or a wall once, then detonate one second later. This has the effect of allowing the grenade to jump above or around cover, and hit enemies directly.

This type of grenade is loaded with a high-explosive, fragmenting projectile. Each target hit will be struck by 1d25-1 shrapnel, sent to a random body part.
This is a bouncing projectile; if fired at enemies behind cover, that cover will be ignored unless that type of cover provides Full Protection. See Explosives for more details.

Explosion damage

Damage type LDV Pain (all ACs)
Explosion +10 130%

Shrapnel damage

Damage type Quantity LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Bullet 1d25-1 -1 25% 23% 20% 16% 13% 6% 2%

Gvozd tear gas

This type of grenade does not directly deal damage; instead, it is intended to generate a tear gas cloud on the Side in which it lands. It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side. (See Explosives for more details.)

Dice results:

  • A critical success will double the length of the tear gas cloud's life (6 turns instead of 3 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a tear gas grenade landing on someone's head or exploding in someone's face is rarely pleasant.
  • A regular success will result in the normal effects of the tear gas cloud occurring.
  • A failure still results in a tear gas cloud occurring, but for only 1 turn instead of the normal amount.
  • A critical failure results in throwing a dud grenade, with no effects.

Tear gas cloud

Tear gas clouds have the following properties:

  • Engulfs an entire Side of the battlespace, affecting every creature inside.
  • Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
  • All creatures inside the cloud suffer from a FT+1 malus, and sustain damage at a rate of +7% Pain per turn, regardless of Pain Sensitivity. This hazard can be completely canceled by the Immunity to gases effect, such as one given by a gas mask.

GRD-100 smoke

This type of grenade does not directly deal damage; instead, it is intended to generate a smoke cloud on the Side in which it lands. It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side. (See Explosives for more details.)

Dice results:

  • A critical success will double the length of the smoke cloud's life (6 turns instead of 3 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a smoke grenade landing on someone's head or exploding in someone's face is rarely pleasant.
  • A regular success will result in the normal effects of the smoke cloud occurring.
  • A failure still results in a smoke cloud occurring, but for only 1 turn instead of the normal amount.
  • A critical failure results in throwing a dud grenade, with no effects.

Smoke cloud

Smoke clouds have the following properties:

  • Engulfs an entire Side of the battlespace, affecting every creature inside.
  • Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
  • All creatures inside the cloud suffer from a FT+2 malus. This hazard cannot be mitigated by the Immunity to gases effect, such as one given by a gas mask; as the purpose of smoke is obfuscation, not damage.
  • All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud.


Compatibility

Base weapons

There are 4 base weapons chambered in this caliber.

Class 2 weapons:

Underbarrel grenade launchers


Retail information

40mm Caseless grenade ammunition can be purchased in gun shops and weapon shops in boxes of 6 rounds or bulk cans of 18 rounds for all types. All ammunition types are available in retail.

Type Cost per round
VOG-25 Parallar symbol.png70.00
VOG-25P Jumping Grenade Parallar symbol.png200.00
Gvozd tear gas Parallar symbol.png50.00
GRD-100 smoke Parallar symbol.png50.00