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The Failure Drill (also known in the real world as the Mozambique Drill ) is an ability and a combat technique.
The Failure Drill consists of three aimed shots fired in rapid succession; two shots to an opponent's torso (or upper body equivalent), then one shot to the head.
It was named "Failure Drill", because the third shot is designed to instantly stop an opponent, should the first two fail to do so. This technique is most effective on unarmored humans, halflings, and youkai, and was originally designed with handguns in mind (to compensate for their relatively low power). Variants using long guns were later invented, for use against armored or larger opponents.
This ability is not initially available and must be unlocked. To unlock this ability, your character must reach Expert level in any of these combat skills: DA revolver, Semi-auto pistol, Semi-auto rifle, Semi-auto shotgun.
Once unlocked, to be able to perform this combat technique, your character must be equipped with the following:
- A firearm corresponding to the skill levels you have reached Expert level with, loaded with at least 3 rounds of ammunition.
- Example: If you have reached Expert level in Semi-auto pistols, you can only perform the Failure Drill with weapons and fire modes that call for that skill (i.e. pistols that can fire in semi-automatic mode).
- A target with at least one BODY or UPPER BODY part and at least one HEAD body part.
- Example: A human qualifies, as it has a torso (UPPER BODY) and a head (HEAD). A golem would not qualify, as its "head" is considered to be part of its BODY and therefore has no HEAD parts.
If you meet the skill, weapon, and target requirements, you can perform the Failure Drill, which will result in the following:
- The character attempting a Failure Drill will only fire 3 shots, no more, no less. The first two shots are automatically aimed at the enemy creature's BODY or UPPER BODY, the third shot is automatically aimed at the enemy creature's HEAD.
- On the third shot, the FT malus for aiming at a HEAD is ignored, making it effectively as accurate as the previous two.
- Effects from Recoil still apply as they normally would, including point of aim to drift.
- Any effects from fitted weapon accessories will still apply.