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Navigation: Main Page Creatures Cherub

Threat level 1
Unknown creature.png
Basic statistics
Disposition Faction: Heaven, Ltd.
Armor Class C1
Pain Sensitivity 150%
Max Blood 15
Agility +0
Limb groups
HEAD Head - 8 HP
BODY Upper body - 30 HP
Lower body - 23 HP
LIMB 2 arms - 15 HP
2 legs - 15 HP
2 wings - 15 HP
EXTREMITY 2 hands - 11 HP
2 feet - 11 HP
WEAK POINTS 2 eyes (Head)
Crotch (Lower body)
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? No box.png

The cherub (plural cherubim) is a creature belonging to the Angelics category. They are sapient and adapted to life in the Civilized Areas, making them one of the civilized species of the Mazes.

Attacks and techniques

This creature has four attacks: Punch, Kick, Light shield and Angelic healing beam.

Punch and kick

Identical to the basic unarmed combat punch and kick. Maximum attacks per turn is determined by the Martial arts combat skill level.

Light shield

Damage type Range MAPT IS LDV Pain (All ACs)
Special Special 1 9 N N/A
  • Inflicts no Pain or Limb Damage.
  • This technique is an Angelic power which requires 1 AE to cast.
  • Upon casting the shield, the creature becomes engulfed in a protective shield, which will block all incoming damage. It will break after sustaining a certain amount of limb damage. If a light shield is already active, the technique can be used again to refill the existing shield's HP back to full.
    • The light shield counts as Armored, with 40 HP and LDV-0.
    • The light shield engulfs the user, which means it takes priority over personal body armor and/or shields, but will not engulf Cover. The order of priority is as follows: Cover > Light shield > Physical shields > Target creature (AC/body armor).
    • The light shield is fully impenetrable until broken - there is no pass-through of damage until the shield is broken, which makes it possible to survive powerful hits without taking damage (other than the casting costs), even if they would destroy the shield in one hit.

Angelic healing beam

Damage type Range MAPT IS LDV Pain (All ACs)
Special Ranged 1 9 N N/A
  • Inflicts no Pain or Limb Damage.
  • This technique is an Angelic power which requires 2 AE to cast.
  • This technique can be aimed at self, or at any other creature in the room. It requires no accuracy check; the technique always succeeds.
  • Upon casting the spell, the targeted creature will instantly heal 30% Pain, 4 HP per limb on all limbs, and close 2 random open wounds.


Load-bearing equipment

Equipment and inventory

Equipped weapons:


  • Leg quiver (Left), Ammunition: 6x Arrow, NRM
  • Leg quiver (Right), Ammunition: 6x Arrow, NRM

Other information


  • Combat skills: Basic (Archery), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • Angelic: This creature is angelic, and therefore has access to certain Angelic powers (listed above as techniques), and the resource needed to cast them, Angelic Energy. See this page for more details.
  • Cannot be butchered: On death, this creature's body quickly fades then disappears, dropping any equipment it carried (if any) and making it impossible to butcher this creature.
  • Flight: This creature is capable of flying using its wings. As a free action, this creature may toggle Flight on or off once per turn. If Flight is on, this creature receives the following effects:
    • Primed pressure mines will not be set off by a flying creature on the same Side.
    • Primed directional mines will not be set off by a flying creature even if it enters the Protected Side from the Target Side.
    • Opponents attacking a flying creature suffer from a FT malus: FT+2 with melee attacks, FT+1 with ranged attacks.
    • Flying creatures cannot take cover.
    • Flying creatures suffer from certain maluses: Recoil +1 and FT+1.
    • If at least half of their wings is disabled, this creature is forced off Flight and can no longer toggle it back on until healed.


This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.

Angelic creatures are employees of Heaven, Ltd., the Angelic faction.

Cherubim resemble short, chubby humanoids, with a child-like appearance, a pair of white feathered wings, pale to light skin, and blonde hair. They are 5 feet tall on average and weigh around 140 pounds on average. Both male and female cherubim exist, and they typically wear white, Roman-style togas, white sandals, and one silver wrist bracelets on each arm, each one adorned with the symbol of Heaven, Ltd.

Cherubim are at the lowest rank of angelic hierarchy, classified as E-rank below angels and pterolykoi. Despite resembling children or, at most, prepubescent teenagers, cherubim are mentally adults and possess the same intelligence, reasoning, and thinking capabilities as an average human. This contrast between their appearance and their behavior can be shocking, particularly to those not used to seeing angelic creatures.

All angelic creatures have the same basic objectives: to provide company, guidance, and protection to sapients in need. More than being mere combat companions, Angelics operate on the principle that by being in contact and serving as protectors, they can teach Heaven's values to those they protect, in turn increasing their influence over sapients. Their other major objective is to oppose demonic influence and fight demonic creatures at every opportunity. They frequently roam through the Mazes in search of people to protect, as every person they defend (and every Demonic creature they defeat) increases their Angelic Energy, which allows them to perform their powers.

Although cherubim are the weakest of angelic creatures, they should not be underestimated. Their two special powers are the light shield, a magic protective shield designed to increase their survivability, and the healing beam, which they can use to heal themselves, but most often, others. In addition to this, they can use traditional weapons and are generally equipped with a shortbow and arrows, though some of them train themselves in the use of different weaponry.

Over time, a cherub may eventually "grow" or "evolve" into full angels. It is not known exactly how this process works as Heaven, Ltd. has refused to give detailed explanations, but the prevailing theory is that angelic creatures evolve through repeated gaining and spending of Angelic Energy, a process that is generally explained as "gaining experience". This process has no relation with age either, as it has been found that angelic creatures do not visibly age, and with the exception of shrine maidens, they do not seem to have a maximum life expectancy either.