The Bat out of Hell

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Navigation: Main Page Weapons Class 5 Long weapons The Bat out of Hell




Weapon, Class 5 Long
The Bat out of Hell
Bat out of Hell.jpg
Game information
Category Two-handed club
Modes Strike (Blunt)
Uses ammunition? No
N/A
Weight (units) 14
Material type Steel
Max condition 44444
Usable for butchering? No box.png
Shop value / Rarity N/A (see page)


"A seemingly indestructible bat, made out of very dark steel, with a strange, blood-red hue. Legend says that it was made out of an otherworldly material called steelwood, made from a tree that grew upside down, from a deep cavern of Hell. In order to bind this bat to Demonic energy, it is said to have been used to execute ten thousand different enemies, each time bathing the bat in their blood, each time making it harder, stronger, and hungrier for more blood of the enemies of Hell. It demands more. Feed it."
Hebizuka (quote written by Tempest)


The Bat out of Hell (sometimes shortened to The Bat or Hell Bat) is a type of artifact two-handed club.

Obtaining this weapon

This weapon is referred to as an artifact weapon; it cannot be normally found in the Mazes, nor can it be crafted or built.

This weapon is unique. Only one instance of this artifact weapon should exist. It is priceless and cannot be found for sale anywhere.

Stats

This weapon has only one mode available, Strike.

Strike

Damage type LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp +1 48% 46% 38% 31% 24% 12% 4%
  • Angelic creatures cannot equip or use this weapon, and would hurt themselves if they tried or were forced to touch it. This extends to shrine maidens.
  • Hell's Gift effect: For every Angelic creature killed with this weapon, the weapon gains one "Charge" point, up to a maximum of 30. This weapon has a damage multiplier equal to 1.0 + (Charges x 0.1); meaning that at the maximum of 30 Charge points, this weapon will deal quadruple damage (4.0x).
    • !!!BERSERK!!!: At any given moment, if the weapon has at least one Charge point, the user may activate this special ability (for appropriate effect, this word should be shouted, angrily).
    • Upon activating this ability, the user's Limb health is completely restored. As long as this effect is active, the weapon cannot gain any more Charge points, their Strength is doubled and their Pain sensitivity becomes 0% for as many turns as there were Charges (up to 30 turns).
    • Once the effects of !!!BERSERK!!! end, Charge points are reset to 0 and the weapon can gain new Charge points again.