Changes

Zombie

3 bytes added, 04:15, 3 January 2023
Creature traits:
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]]..* '''No blood''': This creature does not have [[Blood]] and is effecively effectively immune to [[Wounds]], as it cannot bleed.
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
Zombies (colloquially, ''zeds'') are the simplest and most common of undead creatures. They are nothing more than reanimated, humanoid dead bodies. The bodies generally belong to a recently deceased [[human]] or [[halfling]]. They are considered to be mindless, being purely under the influence of the [[necromancer]] that raised them. These creatures can obey simple orders and perform very simple tasks, but generally, necromancers raise them as low-grade cannon fodder to be sent at enemies, using simple mass rushing tactics and basic melee attacks.
Being creatures raised through magical means, there is no virus or zombie infection involved, and therefore there is no risk to be of being turned into a zombie if clawed or bitten by one. There is, however, the usual risk of sustaining wounds, bleeding, and dying from fighting too many of these creatures at once.
Zombies are reanimated corpses; they do not need to breathe, eat, or sleep, whatever blood that is remaining in their bodies is no longer flowing and is not needed for their "survival" (making them simultaneously immune to wounds, bleeding, and poisoning), and eating the remains of a zombie is about as ill-advised as eating a two-week -old, decomposing corpse. The only way to truly destroy these creatures and remove the necromantic magic that is keeping them together is to destroy enough vital parts from their bodies until the spell no longer has anything to "hold" onto.
Popular culture suggests that shooting a zombie in the head is the best way to destroy them, and while that would work in the Mazes, it's not the only method and it has the same disadvantages as aiming for the head on of any other creature. To dispel the necromantic influence that is animating the body, and therefore destroy the zombie, one must cause enough damage to either the head or the upper body. If the brain is damaged enough, the necromantic spell can no longer pilot the body's nervous system and will simply dissipate. If the upper body is damaged enough, the zombie will simply fall apart entirely from sheer structural danagedamage, causing the spell to dissipate and leaving a jumbled mess of bones and flesh.
If you are facing a zombie, don't panic. They may be very scary, and even resemble people you know, but you must steel yourself. If fleeing is the better option, flee from them; zombies are very slow and unagile. If you must fight, concentrate your fire into the upper body, unless your equipment and/or your skill level lets you comfortably hit the head, in which case, aim for the head, then simply shoot it until it dies. Again.
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