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Weapons are items whose primary purpose is to inflict damage to creatures or objects.
Lists of weapons
There is a total of 694 weapons in the Mazes, grouped into seven classes. Classes 1 through 4 are roughly referred to as firearms (even if they include weapons that are arguably not firearms, such as launchers, grenades, explosives, etc), while Classes 5 Long, 5 Short and Handgear (shortened to 5L, 5S, HG) are roughly referred to as melee weapons (even if they include weapons capable of ranged attacks, such as bows, crossbows, nailguns, etc).
- Class 1 weapons
- Class 2 weapons
- Class 3 weapons
- Class 4 weapons
- Class 5 Long weapons
- Class 5 Short weapons
- Class Handgear weapons
In addition, there are 42 weapon accessories that can also be considered weapons of their own:
- 31 bayonets (28 that can be used as knife-bayonets, 1 that is a non-knife bayonet, and 2 that are integrated to their host weapon)
- 8 underbarrel grenade launchers
- 3 underbarrel shotguns
When counting the weapon accessories listed above, the total weapon count is 736.
Weapons in the Mazes
| This article or section contains lore-related information.|
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.
Weapons are extremely common in the Mazes, with the vast majority of the inhabitants being armed in some way or another. It can be argued that the world of the Mazes revolves around weapons and their use.
It is very common for most people to be armed with at least one weapon of some sort. Even the species that benefit from natural or magical means of personal defense may choose to carry weapons of some sort, as they are just as, if not more practical to use.
All kinds of weapons are available in the Mazes; handguns, rifles, shotguns, melee weapons of all stripes, right up to explosives and launchers.
The abundance of weapons can be explained by the relative amount of constant danger that exists in the world; all traveling between towns and intersections is not without risks, and besides the many hostile creatures inhabiting the Uncivilized Area, there is, of course, the threat of other people with hostile intentions.
As a result, owning and openly carrying one or multiple weapons is extremely common, and with the majority of these weapons being firearms, this means people who choose not to carry guns - or any weapon at all - are rare outliers. Though there are roles and occupations dedicated to security, law enforcement, and defense, the ever-present dangers of the world implies that every inhabitant of the Mazes is expected to have the means to defend themselves.
Many of these weapons can be, and are customized with accessories, and some can even be further modified by engineering workshops, allowing an even greater amount of personalization. Though most such customizations exist for practical purposes (improving the performance of a firearm, etc.), modifications which improve the visual or cosmetic appeal also exist. Therefore, the choice and the customization of one's own weapons can be seen as a means to express oneself, to show off one's social status, or simply to stand out and look cool.
As a stylistic choice, the weapons in the Mazes are largely lifted from the real world, right down to brand names. Observant players may have noticed that the inhabitants of the Mazes are aware of these brand names and models, despite the fact that they are all manufactured at the same facilities, by the same factories and plants. This is explained by the fact that weapons with brand names in the Mazes were simply given these names by the engineers and workers responsible for manufacturing them, as a way to differentiate series and lines of weapons. The brand and model names simply happen to match exactly those found in the real world, even if there is technically no relation with any real-world person or country. (E.g. you will find Glock 17 pistols, but there is no Gaston Glock in the Mazes.)
Though it may seem as though this kind of coincidence is contrived, keep in mind that this was done to avoid having to rename or give bland names to hundreds of different weapons, largely for the convenience of the players.