Changes

Weapons

143 bytes added, 8 April
=== Condition ratings (melee weapons) ===
 
As melee weapons degrade and lose Condition, they cause less and less damage.
Melee weapons can be [[Repairing|repaired]] using [[Crafting items#Toolkits|Melee Repair Kits]].
| 50% - 69.99% || Fair || No effects
|-
| 35% - 49.99% || ''Worn'' || 0.9x damage (except [[Class Handgear weapons|handgear]] and [[Shields]])
|-
| 20% - 34.99% || ''Poor'' || 0.8x damage (except [[Class Handgear weapons|handgear]] and [[Shields]])
|-
| 10% - 19.99% || ''Bad'' || 0.7x damage (except [[Class Handgear weapons|handgear]] and [[Shields]])
|-
| 1 point - 9.99% || ''Terrible'' || 0.6x damage (except [[Class Handgear weapons|handgear]] and [[Shields]])
|-
| 0% || '''''Broken''''' || Weapon becomes unusable
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