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Weapons

2 bytes removed, 18:12, 3 December 2019
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| ! ''Fire mode'' || !! ''Max shots per turn'' || !! Examples
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| '''Single shot''' || 1 || [[RPG-7]], [[M72A2 LAW]]
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| ! ''Skill type'' || !! ''Max attacks /turn<br/> ('''Unskilled''' level)'' || !! ''Max attacks /turn<br/> ('''Basic''' level)'' || !! ''Max attacks /turn<br/> ('''Skilled''' level)'' || !! ''Max attacks /turn<br/> ('''Expert''' level)'' || !! ''Max attacks /turn<br/> ('''Master''' level)''
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| '''Archery''' <sub>(see below)</sub> || 2 || 3 || 4 || 5 || 6
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| ! ''Stock type'' || !! ''Code'' || !! Effects
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| '''Fixed stock''' || '''S''' || None. Fixed stocks are considered to offer the default amount of accuracy.
Firearms can be [[Repairing|repaired]] using [[Crafting items#Toolkits|Gun Repair Kits]], or, if the Condition rating is 60% or more, [[Crafting items#Toolkits|Gun Cleaning Kits]].
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| ! Percentage range || !! Status || !! Effects
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| 90% - 100% || Excellent || No effects. A 100% condition weapon is referred to as ''brand new'' or ''mint'' condition.
Melee weapons can be [[Repairing|repaired]] using [[Crafting items#Toolkits|Melee Repair Kits]].
{| class="wikitable" style="font-size:9pt; text-align:center" width="1000800"
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| ! Percentage range || !! Status || !! Effects
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| 90% - 100% || Excellent || No effects. A 100% condition weapon is referred to as ''brand new'' or ''mint'' condition.