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Weapons

2,472 bytes added, 18:09, 3 December 2019
** If you fire only 2 rounds, you can reload 1 loose round in the same turn.
* Certain weapons may have weapon-specific rules and capabilities, which will be listed on the individual weapon pages, if applicable.
 
== Weapon maintenance ==
''"Condition" and "Weapon maintenance" redirect here.''
 
Nearly all weapons have a stat called '''Condition''', which is a point value representing their overall integrity. Divide a weapon's current Condition with their Max Condition, then multiply the result by 100 to obtain the '''Condition percentage''' of the weapon.
 
Weapons usually lose Condition as a result of sustaining critical failures. If a weapon's Condition percentage falls under certain values, it will begin performing less well; firearms will be less accurate, and melee weapons other than [[Class Handgear weapons|handgear]] will deal less damage.
 
Should a weapon's Condition fall to 0%, it will catastrophically fail and '''break'''. Such a weapon cannot be used anymore, and must be repaired or replaced.
 
=== Condition ratings (firearms) ===
 
Firearms can be [[Repairing|repaired]] using [[Crafting items#Toolkits|Gun Repair Kits]], or, if the Condition rating is 60% or more, [[Crafting items#Toolkits|Gun Cleaning Kits]].
 
{| class="wikitable" style="font-size:9pt; text-align:center" width="1000"
|-
| Percentage range || Status || Effects
|-
| 90% - 100% || Excellent || No effects. A 100% condition weapon is referred to as ''brand new'' or ''mint'' condition.
|-
| 75% - 89.99% || Good || No effects
|-
| 60% - 74.99% || Fair || No effects
|-
| 40% - 59.99% || ''Worn'' || [[FT]] +1
|-
| 20% - 39.99% || ''Poor'' || [[FT]] +2
|-
| 10% - 19.99% || ''Bad'' || [[FT]] +3
|-
| 1 point - 9.99% || ''Terrible'' || [[FT]] +4
|-
| 0% || '''''Broken''''' || Weapon becomes unusable
|}
 
=== Condition ratings (melee weapons) ===
 
Melee weapons can be [[Repairing|repaired]] using [[Crafting items#Toolkits|Melee Repair Kits]].
 
{| class="wikitable" style="font-size:9pt; text-align:center" width="1000"
|-
| Percentage range || Status || Effects
|-
| 90% - 100% || Excellent || No effects. A 100% condition weapon is referred to as ''brand new'' or ''mint'' condition.
|-
| 70% - 89.99% || Good || No effects
|-
| 50% - 69.99% || Fair || No effects
|-
| 35% - 49.99% || ''Worn'' || 0.9x damage (except [[Class Handgear weapons|handgear]])
|-
| 20% - 34.99% || ''Poor'' || 0.8x damage (except [[Class Handgear weapons|handgear]])
|-
| 10% - 19.99% || ''Bad'' || 0.7x damage (except [[Class Handgear weapons|handgear]])
|-
| 1 point - 9.99% || ''Terrible'' || 0.6x damage (except [[Class Handgear weapons|handgear]])
|-
| 0% || '''''Broken''''' || Weapon becomes unusable
|}
= Weapons in the Mazes =