Changes

Jump to: navigation, search

Weapons

2,948 bytes added, 11:07, 4 October 2019
{{Navigation
| nav=[[Main Page]] '''→''' [[Main Page#Items|Items]] '''→''' [[{{PAGENAME}}]]
}}
* [[Class Handgear weapons]]
In addition, there are '''4243''' [[Weapon accessories|weapon accessories]] that can also be considered weapons of their own:* '''31''' [[Weapon accessories#BayonetsList of bayonets|bayonets]] ('''2826''' that can be used as '''knife-bayonets''', '''13''' that is a non-knife bayonetbayonets, and '''2''' that are integrated to their host weapon)* '''89''' [[Weapon accessories#Underbarrel List of underbarrel grenade launchers|underbarrel grenade launchers]]** This includes the '''Steyr SL40''' (integrated to the ''[[Thales EF88 Austeyr|EF88 Austeyr GL]]'') and the '''GP-30 UGL-I''', (an integrated version of the GP-30 which can be , found on certain the ''[[Groza-1#Maze Customs|convertedGroza-1 GL, Groza-2 GL, Groza-2 GL]] '' and ''[[Groza-4#Maze Customs|versionsGroza-4 GL]] of the Groza rifles''.)* '''3''' [[Weapon accessories#Underbarrel List of underbarrel shotguns|underbarrel shotguns]] When counting the weapon accessories listed above, the total weapon count is '''736'''.
When counting the weapon accessories listed above, the total weapon count is '''737'''.
= Using weapons =
=== Melee weapon modes ===
On melee weapons, modes affect the type of damage dealt (Blunt, Sharp, Piercing). Certain modes may even allow a Ranged attack, in which case the word "Ranged" will also be specified alongside the damage type. Melee weapon modes may have a variety of names, but they only really serve to describe the attack motion. All of the important information is in the parentheses next to the mode name.
 
The maximum amount of attacks per turn that can be attempted with melee weapons depends on the [[Skills|skill required]] to use it, and one's skill level. In other words, the more skilled, the higher the maximum amount of attacks per turn.
 
{| class="wikitable" style="font-size:9pt; text-align:center" width="800"
|-
| ''Skill type'' || ''Max attacks /turn<br/> ('''Unskilled''' level)'' || ''Max attacks /turn<br/> ('''Basic''' level)'' || ''Max attacks /turn<br/> ('''Skilled''' level)'' || ''Max attacks /turn<br/> ('''Expert''' level)'' || ''Max attacks /turn<br/> ('''Master''' level)''
|-
| '''Archery''' <sub>(see below)</sub> || 2 || 3 || 4 || 5 || 6
|-
| '''Axes''' || 2 || 3 || 4 || 5 || 6
|-
| '''One-handed clubs''' || 3 || 4 || 5 || 6 || 7
|-
| '''Two-handed clubs''' || 2 || 3 || 4 || 5 || 6
|-
| '''Crude weapons''' || 4 || 5 || 6 || 7 || 8
|-
| '''Knives''' || 4 || 5 || 6 || 7 || 8
|-
| '''One-handed swords''' || 3 || 4 || 5 || 6 || 7
|-
| '''Two-handed swords''' || 2 || 3 || 4 || 5 || 6
|-
| '''Staff/Pole weapons''' || 2 || 3 || 4 || 5 || 6
|-
| '''Whip/Lash weapons''' || 2 || 3 || 4 || 5 || 6
|-
| '''Exotic melee weapons''' || colspan="5" | N/A <sub>(see below)</sub>
|-
| '''Exotic ranged weapons''' || colspan="5" | N/A <sub>(see below)</sub>
|-
| '''Thrown weapons''' || colspan="5" | 1 <sub>(see below)</sub>
|-
| '''Martial arts''' <sub>(see below)</sub> || 2 || 3 || 4 || 5 || 6
|}
 
==== Archery ====
* Archery weapons allow for as many reloads as allowed maximum shots per turn. For instance, if you can fire up to 3 shots with an archery weapon in a single turn, you are assumed to perform a reload after each shot (assuming of course that you have ammunition available!)
* The numbers above apply only to bows. Crossbows are restricted to one shot/reload per turn.
 
==== Exotic weapons ====
* Every exotic melee weapon and exotic ranged weapon has their own maximum attack per turn limit, which are unaffected by skill level.
** [[Chainsaw]], [[Combat Chainsaw]], [[Doomslayer]]: Maximum 2 attacks per turn
** [[Drill Arm]]: Maximum 3 attacks per turn
** [[Nailgun]]: Maximum 10 shots per turn
 
==== Thrown weapons ====
* It's difficult to throw the same object more than once... so by definition, all thrown weapons are locked to maximum 1 attack per turn.
 
==== Martial arts ====
* The numbers listed only affect basic attacks; in other words, regular punches and kicks. [[Unarmed combat|Martial arts techniques]] are not affected as they have their own requirements.
== Weapon stocks ==
=== Special reloading rules ===
* All '''single shot''' firearms can be reloaded in the same turn they've been fired, up to 3 rounds.** This rule also applies when '''dual-wielding'''; both weapons can be reloaded in the same turn, however the limit of 3 rounds now covers both weapons (meaning it is ''not'' 3 rounds per weapon).* All '''bows and crossbows''' (except the [[Lambda magazine crossbow]]), as well as all '''single shot''' firearms can be reloaded in the same turn they've been fired. As all such crossbows have a capacity of 1, the limit is effectively up to 3 rounds1 round.* All '''single-action revolvers''' plus the '''[[Tula Arms Nagant M1895]] ''' require an extra step for reloading; a reloading action must first be spent just to eject the spent casings. Then, they can be reloaded normally.
* '''Bolt-action''' weapons with '''internal magazines''': If you fire only 1 round, you can reload 1 loose round in the same turn.
* Weapons with '''internal tubes''':