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Weapons

320 bytes added, 12:20, 6 August 2019
/* Lists of weapons */
= Lists of weapons =
There is a total of '''695694''' weapons in the Mazes, grouped into seven classes. Classes 1 through 4 are roughly referred to as '''firearms''' (even if they include weapons that are arguably not firearms, such as launchers, grenades, explosives, etc), while Classes 5 Long, 5 Short and Handgear (shortened to 5L, 5S, HG) are roughly referred to as '''melee weapons''' (even if they include weapons capable of ranged attacks, such as bows, crossbows, nailguns, etc).
* [[Class 1 weapons]]
In addition, there are '''43''' [[Weapon accessories|weapon accessories]] that can also be considered weapons of their own:
* '''31''' [[Weapon accessories#BayonetsList of bayonets|bayonets]] ('''2826''' that can be used as '''knife-bayonets''', '''13''' that is a non-knife bayonet, and '''2''' that are integrated to their host weapon)* '''9''' [[Weapon accessories#Underbarrel List of underbarrel grenade launchers|underbarrel grenade launchers]]** This includes the '''Steyr SL40''' (integrated to the ''[[Thales EF88 Austeyr|EF88 Austeyr GL]]'') and the '''GP-30 UGL-I''' (an integrated version of the GP-30, found on the ''[[Groza-1#Maze Customs|Groza-1 GL, Groza-2 GL, Groza-2 GL]]'' and ''[[Groza-4#Maze Customs|Groza-4 GL]]''.)* '''3''' [[Weapon accessories#Underbarrel List of underbarrel shotguns|underbarrel shotguns]]
When counting the weapon accessories listed above, the total weapon count is '''737'''.
 
= Using weapons =
=== Special reloading rules ===
* All '''single shot''' firearms can be reloaded in the same turn they've been fired, up to 3 rounds.** This rule also applies when '''dual-wielding'''; both weapons can be reloaded in the same turn, however the limit of 3 rounds now covers both weapons (meaning it is ''not'' 3 rounds per weapon).* All '''bows and crossbows''' (except the [[Lambda magazine crossbow]]), as well as all '''single shot''' firearms can be reloaded in the same turn they've been fired. As all such crossbows have a capacity of 1, the limit is effectively up to 3 rounds1 round.* All '''single-action revolvers''' plus the '''[[Tula Arms Nagant M1895]] ''' require an extra step for reloading; a reloading action must first be spent just to eject the spent casings. Then, they can be reloaded normally.
* '''Bolt-action''' weapons with '''internal magazines''': If you fire only 1 round, you can reload 1 loose round in the same turn.
* Weapons with '''internal tubes''':
** If you fire only 2 rounds, you can reload 1 loose round in the same turn.
* Certain weapons may have weapon-specific rules and capabilities, which will be listed on the individual weapon pages, if applicable.
 
= Weapons in the Mazes =