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Weapons

510 bytes added, 12:20, 6 August 2019
/* Lists of weapons */
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* [[Class Handgear weapons]]
In addition, there are '''4243''' [[Weapon accessories|weapon accessories]] that can also be considered weapons of their own:* '''31''' [[Weapon accessories#BayonetsList of bayonets|bayonets]] ('''2826''' that can be used as '''knife-bayonets''', '''13''' that is a non-knife bayonet, and '''2''' that are integrated to their host weapon)* '''89''' [[Weapon accessories#Underbarrel List of underbarrel grenade launchers|underbarrel grenade launchers]]** This includes the '''Steyr SL40''' (integrated to the ''[[Thales EF88 Austeyr|EF88 Austeyr GL]]'') and the '''GP-30 UGL-I''', (an integrated version of the GP-30 which can be , found on certain the ''[[Groza-1#Maze Customs|convertedGroza-1 GL, Groza-2 GL, Groza-2 GL]] '' and ''[[Groza-4#Maze Customs|versionsGroza-4 GL]] of the Groza rifles''.)* '''3''' [[Weapon accessories#Underbarrel List of underbarrel shotguns|underbarrel shotguns]] When counting the weapon accessories listed above, the total weapon count is '''736'''.
When counting the weapon accessories listed above, the total weapon count is '''737'''.
= Using weapons =
The maximum amount of attacks per turn that can be attempted with melee weapons depends on the [[Skills|skill required]] to use it, and one's skill level. In other words, the more skilled, the higher the maximum amount of attacks per turn.
{| class="wikitable" style="font-size:9pt; text-align:center" width="1000800"
|-
| ''Skilltype'' || ''Max attacks /turn <br/> ('''Unskilled''' level)'' || ''Max attacks /turn <br/> ('''Basic''' level)'' || ''Max attacks /turn <br/> ('''Skilled''' level)'' || ''Max attacks /turn <br/> ('''Expert''' level)'' || ''Max attacks /turn <br/> ('''Master''' level)''
|-
| '''Archery''' <sub>(see below)</sub> || 2 || 3 || 4 || 5 || 6
| '''Whip/Lash weapons''' || 2 || 3 || 4 || 5 || 6
|-
| '''Exotic melee weapons''' || colspan="5"| N/A, <sub>(see below)</sub>
|-
| '''Exotic ranged weapons''' || colspan="5"| N/A, <sub>(see below)</sub>
|-
| '''Thrown weapons''' || colspan="5"| 1 <sub>(see below)</sub>
|-
| '''Martial arts''' <sub>(see below)</sub> || 2 || 3 || 4 || 5 || 6
=== Special reloading rules ===
* All '''single shot''' firearms can be reloaded in the same turn they've been fired, up to 3 rounds.** This rule also applies when '''dual-wielding'''; both weapons can be reloaded in the same turn, however the limit of 3 rounds now covers both weapons (meaning it is ''not'' 3 rounds per weapon).* All '''bows and crossbows''' (except the [[Lambda magazine crossbow]]), as well as all '''single shot''' firearms can be reloaded in the same turn they've been fired. As all such crossbows have a capacity of 1, the limit is effectively up to 3 rounds1 round.* All '''single-action revolvers''' plus the '''[[Tula Arms Nagant M1895]] ''' require an extra step for reloading; a reloading action must first be spent just to eject the spent casings. Then, they can be reloaded normally.
* '''Bolt-action''' weapons with '''internal magazines''': If you fire only 1 round, you can reload 1 loose round in the same turn.
* Weapons with '''internal tubes''':
** If you fire only 2 rounds, you can reload 1 loose round in the same turn.
* Certain weapons may have weapon-specific rules and capabilities, which will be listed on the individual weapon pages, if applicable.
 
= Weapons in the Mazes =