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Weapons

2,465 bytes added, 16:14, 12 June 2019
/* Melee weapon modes */
=== Melee weapon modes ===
On melee weapons, modes affect the type of damage dealt (Blunt, Sharp, Piercing). Certain modes may even allow a Ranged attack, in which case the word "Ranged" will also be specified alongside the damage type. Melee weapon modes may have a variety of names, but they only really serve to describe the attack motion. All of the important information is in the parentheses next to the mode name.
 
The maximum amount of attacks per turn that can be attempted with melee weapons depends on the [[Skills|skill required]] to use it, and one's skill level. In other words, the more skilled, the higher the maximum amount of attacks per turn.
 
{| class="wikitable" style="font-size:9pt; text-align:center" width="1000"
|-
| ''Skill'' || ''Max attacks /turn ('''Unskilled''' level)'' || ''Max attacks /turn ('''Basic''' level)'' || ''Max attacks /turn ('''Skilled''' level)'' || ''Max attacks /turn ('''Expert''' level)'' || ''Max attacks /turn ('''Master''' level)''
|-
| '''Archery''' <sub>(see below)</sub> || 2 || 3 || 4 || 5 || 6
|-
| '''Axes''' || 2 || 3 || 4 || 5 || 6
|-
| '''One-handed clubs''' || 3 || 4 || 5 || 6 || 7
|-
| '''Two-handed clubs''' || 2 || 3 || 4 || 5 || 6
|-
| '''Crude weapons''' || 4 || 5 || 6 || 7 || 8
|-
| '''Knives''' || 4 || 5 || 6 || 7 || 8
|-
| '''One-handed swords''' || 3 || 4 || 5 || 6 || 7
|-
| '''Two-handed swords''' || 2 || 3 || 4 || 5 || 6
|-
| '''Staff/Pole weapons''' || 2 || 3 || 4 || 5 || 6
|-
| '''Whip/Lash weapons''' || 2 || 3 || 4 || 5 || 6
|-
| '''Exotic melee weapons''' | colspan="5"| N/A, see below
|-
| '''Exotic ranged weapons''' | colspan="5"| N/A, see below
|-
| '''Thrown weapons''' | colspan="5"| 1 <sub>(see below)</sub>
|-
| '''Martial arts''' <sub>(see below)</sub> || 2 || 3 || 4 || 5 || 6
|}
 
==== Archery ====
* Archery weapons allow for as many reloads as allowed maximum shots per turn. For instance, if you can fire up to 3 shots with an archery weapon in a single turn, you are assumed to perform a reload after each shot (assuming of course that you have ammunition available!)
* The numbers above apply only to bows. Crossbows are restricted to one shot/reload per turn.
 
==== Exotic weapons ====
* Every exotic melee weapon and exotic ranged weapon has their own maximum attack per turn limit, which are unaffected by skill level.
** [[Chainsaw]], [[Combat Chainsaw]], [[Doomslayer]]: Maximum 2 attacks per turn
** [[Drill Arm]]: Maximum 3 attacks per turn
** [[Nailgun]]: Maximum 10 shots per turn
 
==== Thrown weapons ====
* It's difficult to throw the same object more than once... so by definition, all thrown weapons are locked to maximum 1 attack per turn.
 
==== Martial arts ====
* The numbers listed only affect basic attacks; in other words, regular [[Unarmed combat|punches and kicks]]. [[Unarmed combat|Martial arts techniques]] are not affected as they have their own requirements.
== Weapon stocks ==