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Weapon accessories

14,702 bytes added, 23:56, 12 July 2019
= Underbarrel devices =
The term '''underbarrel devices''' refers to weapon accessories which are intended to be screwed or attached under a firearm's barrel. The firearms compatible with underbarrel devices are always implied to be some sort of long gun with a handguard of some sort. Certain kinds can alter the weapon's performance, other kinds are entire separate weapon systems, meant to be attached to an existing weapon (wipsuch as a grenade launcher). Four types of items can be found in this category:* '''Bipods'''* '''Foregrips'''* '''Underbarrel grenade launchers''' (UGL)* '''Underbarrel shotguns''' (USG) Each type of underbarrel device has their own functions and purposes. All underbarrel devices fit on one of four types of mounts:* '''Short'''; Short underbarrel devices can fit on both '''Short interfaces''' and '''Long interfaces'''.* '''Long'''; Long devicess can only fit on '''Long interfaces'''.* '''Proprietary'''; Proprietary devices can only fit on interfaces designed specifically for them. They usually bear the accessory's name. (e.g. M203 mount)* '''Integrated'''; Integrated devices are, as the name implies, integrated to the host firearm and therefore non-removable. == Bipods =='''Bipods''' are devices with two legs, usually attached to the barrel of a firearm, or on some sort of interface. Their purpose is to allow the firearm to rest on some sort of surface, or even the floor, in order to stabilize it and make shooting easier and more comfortable.  There are two kinds of bipods:* The '''universal bipod''', which is a separate weapon accessory that can be purchased for [[File:Parallar symbol.png|10px]]'''250''' in a [[gun shop]] or a [[weapon shop]]. All universal bipods count as '''Short''' underbarrel devices.* Various '''integrated bipods''', which can be found on a number of firearms. Both types of bipod have the same effects, the only difference between the two is that integrated bipods are impossible to remove from their host firearm. === Effects of bipods === By itself, a bipod is in the '''undeployed''' state, and an undeployed bipod has no effects. The bipod must be '''deployed''' in order for it to provide any effects. Deploying a bipod is a non-combat action. Once '''deployed''', your firearm benefits from the following effects:* '''FT -1'''* '''Recoil -1'''* '''IS tier +1''' In other words, deploying a bipod will trade some speed in favor of reduced accuracy and recoil. Undeploying a deployed bipod is a free action, and is considered to be done automatically whenever you cease using the firearm. == Foregrips =='''Foregrips''' are simple devices meant to be gripped by the non-dominant hand. The most common type of foregrip is the tubular shaped device that is known as a ''vertical foregrip'', taking on a roughly cylindrical shape. They are largely intended for long guns, however some special types of handgun foregrips do exist. The purpose of a foregrip is to allow for a more comfortable gripping point, making the firearm easier to control. There are two kinds of foregrips:* The '''universal foregrip''', which is a separate weapon accessory that can be purchased for [[File:Parallar symbol.png|10px]]'''250''' in a [[gun shop]] or a [[weapon shop]]. All universal foregrips count as '''Short''' underbarrel devices.* Various '''integrated foregrips''', which can be found on a number of firearms. Both types of foregrip have the same effects, the only difference between the two is that integrated foregrips are impossible to remove from their host firearm. === Effects of foregrips === Any firearm with a foregrip automatically provides the following benefits:* '''IR -1''' As the use of a foregrip requires both hands, if you use a firearm with a foregrip attached with only one hand, then the foregrip provides no effects at all. == Underbarrel grenade launchers =='''Underbarrel grenade launchers''' (also known as '''underslung grenade launchers''', shortened to '''UGLs'''), are both weapons and weapon accessories. They function like standalone grenade launcher weapons, but cannot be used on their own; they must be attached to a compatible host firearm in order to be used. Some UGLs are integrated to their host firearm and cannot be removed. As the name indicates, they are grenade launchers first and foremost. All UGLs have their own, separate ammunition and weapon maintenance counters. There are no special restrictions to using a mounted UGL, it can simply be selected for use and fired, as if it was a standalone weapon. Critical failures and weapon malfunctions when using the grenade launcher only affect the grenade launcher's Condition, without affecting the mounted firearm. Attaching a UGL to a compatible host firearm may increase the host firearm's weight by one tier. Each UGL model has its own compatibility list, see the list below for details. * '''[[List of underbarrel grenade launchers]]''' == Underbarrel shotguns =='''Underbarrel shotguns''' (also known as '''underslung shotguns''', shortened to '''USG''' - SG stands for '''S'''hot'''G'''un), are both weapons and weapon accessories. Much like UGLs, they function like standalone shotgun weapons, but cannot be used on their own; they must be attached to a compatible host firearm in order to be used. As the name indicates, they are shotguns first and foremost. All USGs have their own, separate ammunition and weapon maintenance counters, and some may even accept their own feeding devices. There are no special restrictions to using a mounted USG, it can simply be selected for use and fired, as if it was a standalone weapon. Critical failures and weapon malfunctions when using the grenade launcher only affect the grenade launcher's Condition, without affecting the mounted firearm. Attaching a USG to a compatible host firearm may increase the host firearm's weight by one tier. Each USG model has its own compatibility list, see the list below for details. * '''[[List of underbarrel shotguns]]'''
= Optics =
The term '''optics''' refers to all of the weapon accessories that can be described as optical sights. Adding or modifying optics to a firearm will usually have many effects on the way it can be used. A firearm that does not have any optics installed is always implied to have '''iron sights''' instead, which provide no effect. Four types of items can be found in this category:* '''Scopes'''* '''Red dot sights''' (wipRDS)* '''Reflex sights''' (RFX)* '''Optical add-ons''' Each type of optic has their own functions and purposes. All optics belong to a '''mount type''', which may be one of the following:* '''NATO''' - NATO mount, also known as Picatinny rails.** '''NATO-S''' - NATO Short mount, a shorter version of the above which cannot accept High-power scopes or Extreme-power scopes.* '''WP''' - WP side mount, so called because the attachment point is located on a side of the receiver instead of the top.** '''WP-S''' - WP Short mount, a shorter version of the above which cannot accept High-power scopes or Extreme-power scopes.* '''HK''' - HK claw mount, so called because it requires a specific type of receiver on which claws can be attached for mounting optics on.** '''HK-S''' - HK claw Short mount, a shorter version of the above which cannot accept High-power scopes or Extreme-power scopes.* '''QBZ''' - QBZ mount, so called because it requires a specific mounting point usually found on the [[QBZ]] family of firearms.* '''G43''' - G43 mount, so called because it requires a specific mounting point normally found on the [[Gewehr 43]].* '''Integrated''' - These optics are integrated to their host firearm, and are usually proprietary. Generally, no model name is provided for such optics, only their type, and if it's a scope, their magnification. == Scopes ==The term '''scope''' is used to refer to any magnifying optical sight, generally starting at 2x and above.  === Effects of scopes === All scopes fit under one of five categories, each of which has different effects. The categories and their effects are as follows:  * '''Low-power''' (Magnification: '''3x or less''')** '''FT -1'''** '''IR -1'''** '''Recoil +1''' * '''Medium-power''' (Magnification: '''4x to 5x''')** '''FT -2'''** '''IR -1'''** '''Recoil +2''' * '''High-power''' (Magnification: '''6x to 8x''')** '''FT -2'''** '''IR -2'''** '''Recoil +3'''** The [[Concentration]] ability can be performed.** Cannot fit on 'Short' mounts (NATO Short, WP Short, HK claw Short) * '''Extreme-power''' (Magnification: '''9x and higher''')** '''FT -3'''** '''IR -2'''** '''Recoil +4'''** The [[Concentration]] ability can be performed.** Cannot fit on 'Short' mounts (NATO Short, WP Short, HK claw Short) * '''Rocket launcher optics''' (No magnification rating; these optics are specifically tuned for rocket launcher ballistics)** '''IR -1''' NOTE: Obviously, optics don't actually make a firearm recoil any harder, however the recoil increasing effects were chosen to simulate the increased difficulty of keeping a scoped firearm on target when shooting large amounts of ammunition, especially compared to using a non-magnifying optic, or iron sights. === Weapons compatible with scopes === * '''[[List of scopes]]''' == Red dot sights =='''Red dot sights''' (shortened to RDS) are optics which project a simple red dot on a usually unmagnified or very low magnification lens. The red dot's simplicity is meant to make aiming with it easier and more instinctive than with iron sights. === Effects of red dot sights === Any firearm with a RDS attached benefits from the following effects:* The [[Multiple Targeting]] ability can be performed. === Weapons compatible with red dot sights === * '''[[List of red dot sights]]''' == Reflex sights =='''Reflex sights''' (shortened to RFX, from '''R'''e'''f'''le'''x''') are optics which project a targeting reticle on a reflecting lens. The way they work is that even if the shooter's eyes are not perfectly aligned with the sight, if the sight is on target, the reticle will remain on target. While it doesn't necessarily allow a shooter to be any more accurate, they generally allow for better reaction times, as less time is spent making sure the sights are aligned. === Effects of reflex sights === Any firearm with a RFX attached benefits from the following effects:* '''IS tier -1''' === Weapons compatible with reflex sights === * '''[[List of reflex sights]]''' == Optical addons ==These special weapon accessories are meant to be installed alongside another type of optic. They generally provide additional or enhanced features. Only one type of optical addon exists, the '''sight magnifier'''. === Sight magnifier ===The '''sight magnifier''' is, essentially, an add-on magnifying glass with is intended to be used in conjunction with a red dot sight or a reflex sight. They are simple to use; simply look through the magnifier and the existing RDS or RFX at the same time. The magnifier provides a 2x magnification, and the capability to be folded (allowing it to rest at an angle, so that the original sight can be used without magnification, if desired). Sight magnifiers can be purchased for [[File:Parallar symbol.png|10px]]'''1000''' at a [[weapon shop]] or a [[gun shop]]. They are only compatible with '''NATO''' or '''NATO-S''' mounts, meaning that they can only be used to magnify red dot and reflex sights compatible with this mount type. Sight magnifiers provide the following effects (when deployed only):* '''FT -1'''* '''IR -1'''* '''Recoil +1''' In short, a sight magnifier acts as a foldable low power scope, the effects of which are '''added''' to that of a red dot or reflex sight.
= Lights =
'''Lights''' is the collective term to refer to weapon accessories that emit light beams of some sort; they refer to both regular lights and lasers. Three types of items can be found in this category:* '''Weapon lights'''* '''Laser sights'''* '''Dual modules''', which can function as both a light and a laser All lights fit on one of four types of mounts:* '''Short'''; Short lights can fit on both '''Short interfaces''' and '''Long interfaces'''.* '''Long'''; Long lights can only fit on '''Long interfaces'''.* '''Proprietary'''; Proprietary lights can only fit on interfaces designed specifically for them. They usually bear the accessory's name.* '''Integrated'''; Integrated lights are, as the name implies, integrated to the host firearm and therefore non-removable. All light accessories can be switched on or off, and provide effects only when turned on. Switching  == Weapon lights =='''Weapon lights''' (wipalternatively spelled '''weaponlights''')are called as such to specifically refer to devices emitting visible light that are intended to be mounted on firearms. === Effects of weapon lights === Weapon lights have no effects when switched off. When switched on, weapon lights emit light that '''cancels the [[Effects|environmental blindness effect]]''' caused by dark rooms and other places with no light, for the user of that weapon light only. Even though a weapon light is a source of light, it is aimed and projected only in one direction; it will help you see, but it will not help other creatures see, nor will it break stealth - use it to your advantage! === Weapons compatible with weapon lights === * '''[[List of weapon lights]]''' == Laser sights =='''Laser sights''' (also called '''laser pointers''', '''laser aiming modules''' or '''LAM''') are devices which emit laser beams, usually red or green, in order to project a visible colored dot on the target. The purpose of a laser sight is to provide a guide on the point of aim, allowing the user to have a better idea of where their weapon is pointing, therefore promoting better weapon control. Despite the word 'sights' in the name, they are not a type of optic or sight at all. They may have been called that way because certain shooters have used them as a replacement for actual sights. === Effects of laser sights === Laser sights have no effects when switched off. When switched on, laser sights '''cancel the [[Recoil|point of aim shifting effect]] when passing over ADT'''. While this will not prevent the accuracy loss effects, laser sights will at least help you stay on target. === Weapons compatible with laser sights === * '''[[List of laser sights]]''' == Dual modules =='''Dual modules''' are simply lights that have both a weapon light and a laser sight, allowing the use of either, or both, at the same time. They provide the same effects, and if both are switched on at once, the effects provided are combined. === Weapons compatible with dual modules === * '''[[List of dual modules]]'''
[[Category:Weapon accessories]]