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Weapon accessories

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'''Weapon accessories''' are devices intended to be installed on [[weapons]], typically firearms, in order to improve or modify their functionality or performance. Most weapon accessories are optional, with perhaps the exception of feeding systems.
There are five categories of weapon accessories: '''Feeding systems, Muzzle devices, Underbarrel devices, Optics, and Lights'''.
 
= Feeding systems =
The term '''feeding system''' is a catch-all for any object whose primary function is to carry ammunition and feed it to a [[Weapons|firearm]]. They are the only type of weapon accessory which could be considered to be essential to the normal function of a firearm; as without these, certain most firearms will not be able to fire at all. Others may require manual (Those that can, usually have internal magazines, cylinders, or other integrated feeding systems of ammunition as a reload action in order to be able to firesome sort.)
Seven types of items can be found in this category:
* '''Droppers''' are feeding systems which transfer their ammunition into compatible weapons before being replaced in the inventory or discarded. This suggests that the compatible weapons have internal magazines; the typical example is the '''speedloader''', which is designed to ''drop'' the ammunition it carries into a revolver cylinder.
** Feeding systems considered to be '''droppers''': Stripper clips, Speedloaders, Speed strips
* '''Holders''' are feeding systems which are meant to be "held" by the compatible weapons in order to feed it. The capacity of such weapons therefore becomes that of the currently held feeding device (excluding the +1 round in the chamber). The reload action is therefore characterised characterized by either the insertion, or the swapping of an old device for a fresh one full of ammunition. The typical example is the '''box magazine''', which is designed to be ''held'' by the host firearm (such as a pistol or a rifle).
** Feeding systems considered to be '''holders''': Magazines, Moon clips, Ammo belts, Reload packs
When in possession of compatible belt links and ammunition, you can spend 1 turn to combine 3 links and 3 rounds together. This results in the creation of a '''loose ammo belt'''. This act can be scaled to however many rounds you wish to link together.
* Example: If you wish to create a 50-round ammo belt, you will spend 17 turns to combine 50 belt links and 50 rounds.
* Example event [[object line]]: ''[Weapon accessory] M13 ammo belt, loose, disintegrating links, 7.62x51mm NATO, 50 rounds - [0 /50] - Weight: (variable, 0.02 per round)''
You also have the possibility to '''spend 1 turn to divide an existing loose belt into two shorter loose belts'''.
== Silencers ==
[[File:Pistol_silencer_st45.jpg|thumb|right|Example of a standard .45 pistol silencer.]]
 
'''Silencers''' (or '''suppressors''', colloquially '''cans''') are sound reduction devices attached to the muzzle of a firearm. As the name implies, their primary function is to decrease the amount of noise generated by gunfire, and their main purpose for doing so is to conceal the shooter, or at least make it more difficult to locate.
There are no special restrictions to using a mounted UGL, it can simply be selected for use and fired, as if it was a standalone weapon. Critical failures and weapon malfunctions when using the grenade launcher only affect the grenade launcher's Condition, without affecting the mounted firearm.
Attaching a UGL to a compatible host firearm may increase '''increases the host firearm's weight by one tier'''. Each UGL model has its own compatibility list, see the list below for details.
* '''[[List of underbarrel grenade launchers]]'''
There are no special restrictions to using a mounted USG, it can simply be selected for use and fired, as if it was a standalone weapon. Critical failures and weapon malfunctions when using the shotgun only affect the shotgun's Condition, without affecting the mounted firearm.
Attaching a USG to a compatible host firearm may increase '''increases the host firearm's weight by one tier'''. Each USG model has its own compatibility list, see the list below for details.
* '''[[List of underbarrel shotguns]]'''
When switched on, weapon lights emit light that '''cancels the [[Effects|environmental blindness effect]]''' caused by dark rooms and other places with no light. As it is a source of bright light, the weapon light will allow every creature in the room to see in a dark room, not just the owner of the weapon light. It is also a source of bright light; regardless of whether the room is dark or not, '''a weapon light turned on will break stealth'''. It is advisable to remember to turn it off if you're about to face hostile creatures.
 
=== Weapons compatible with weapon lights ===