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Weapon accessories

9 bytes added, 15:25, 13 August 2019
/* Weapon lights */
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'''Weapon accessories''' are devices intended to be installed on [[weapons]], typically firearms, in order to improve or modify their functionality or performance. Most weapon accessories are optional, with perhaps the exception of feeding systems.
* '''Droppers''' are feeding systems which transfer their ammunition into compatible weapons before being replaced in the inventory or discarded. This suggests that the compatible weapons have internal magazines; the typical example is the '''speedloader''', which is designed to ''drop'' the ammunition it carries into a revolver cylinder.
** Feeding systems considered to be '''droppers''': Stripper clips, Speedloaders, Speed strips
* '''Holders''' are feeding systems which are meant to be "held" by the compatible weapons in order to feed it. The capacity of such weapons therefore becomes that of the currently held feeding device (excluding the +1 round in the chamber). The reload action is therefore characterised characterized by either the insertion, or the swapping of an old device for a fresh one full of ammunition. The typical example is the '''box magazine''', which is designed to be ''held'' by the host firearm (such as a pistol or a rifle).
** Feeding systems considered to be '''holders''': Magazines, Moon clips, Ammo belts, Reload packs
== Silencers ==
[[File:Pistol_silencer_st45.jpg|thumb|right|Example of a standard .45 pistol silencer.]]
 
'''Silencers''' (or '''suppressors''', colloquially '''cans''') are sound reduction devices attached to the muzzle of a firearm. As the name implies, their primary function is to decrease the amount of noise generated by gunfire, and their main purpose for doing so is to conceal the shooter, or at least make it more difficult to locate.
There are no special restrictions to using a mounted UGL, it can simply be selected for use and fired, as if it was a standalone weapon. Critical failures and weapon malfunctions when using the grenade launcher only affect the grenade launcher's Condition, without affecting the mounted firearm.
Attaching a UGL to a compatible host firearm may increase '''increases the host firearm's weight by one tier'''. Each UGL model has its own compatibility list, see the list below for details.
* '''[[List of underbarrel grenade launchers]]'''
As the name indicates, they are shotguns first and foremost. All USGs have their own, separate ammunition and weapon maintenance counters, and some may even accept their own feeding devices.
There are no special restrictions to using a mounted USG, it can simply be selected for use and fired, as if it was a standalone weapon. Critical failures and weapon malfunctions when using the shotgun only affect the shotgun 's Condition, without affecting the mounted firearm.
Attaching a USG to a compatible host firearm may increase '''increases the host firearm's weight by one tier'''. Each USG model has its own compatibility list, see the list below for details.
* '''[[List of underbarrel shotguns]]'''
 
= Optics =
When switched on, weapon lights emit light that '''cancels the [[Effects|environmental blindness effect]]''' caused by dark rooms and other places with no light. As it is a source of bright light, the weapon light will allow every creature in the room to see in a dark room, not just the owner of the weapon light. It is also a source of bright light; regardless of whether the room is dark or not, '''a weapon light turned on will break stealth'''. It is advisable to remember to turn it off if you're about to face hostile creatures.
 
=== Weapons compatible with weapon lights ===