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Weapon accessories

20 bytes removed, 15:25, 13 August 2019
/* Weapon lights */
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{{UnderConstruction|users=[[User:Tempest|Tempest]]|flavortext=Needs proofreading.}} '''Weapon accessories''' are devices intended to be installed on [[weapons]], typically firearms, in order to improve or modify their functionality or performance. Most weaoon weapon accessories are optional, with perhaps the exception of feeding systems.
There are five categories of weapon accessories: '''Feeding systems, Muzzle devices, Underbarrel devices, Optics, and Lights'''.
= Feeding systems =
The term '''feeding system''' is a catch-all for any object whose primary function is to carry ammunition and feed it to a [[Weapons|firearm]]. They are the only type of weapon accessory which could be considered to be essential to the normal function of a firearm; as without these, certain firearms will not be able to fire at all, while others . Others may require manual feeding of ammunition as a reload action in order to be able to fire.
Seven types of items can be found in this category:
All feeding systems can further be differentiated by the way they feed ammunition into weapons during a reload action, using two informal terms: '''Droppers''' and '''Holders'''.
* '''Droppers''' are feeding systems which transfer their ammunition into compatible weapons before being replaced in the inventory or discarded. This suggests that the compatible weapons have internal magazines. The ; the typical example is the '''speedloader''', which is designed to ''drop'' the ammunition it carries into a revolver cylinder.
** Feeding systems considered to be '''droppers''': Stripper clips, Speedloaders, Speed strips
* '''Holders''' are feeding systems which are meant to be "held" by the compatible weapons in order to feed it. The capacity of such weapons therefore becomes that of the currently held feeding device (excluding the +1 round in the chamber). The reload action is therefore characterized by either the insertion, or the swapping of an old device for a fresh one full of ammunition. The typical example is the '''box magazine''', which is designed to be ''held'' by the host firearm (such as a pistol or a rifle).
=== Size tiers ===
All feeding systems belong to one of a '''size tier''', ranging from ''Tiny'' to ''X. Large''. ; The size tier determines the base weight. When feeding systems are loaded with ammunition, '''their weight changes accordingly.'''
* ''Example:'' An empty STANAG 30-round magazine has a ''Medium'' size tier, giving it a base weight of 1 unit. When loaded with 30 rounds of [[5.56x45mm NATO]] (weight per round: 0.01 unit), the weight of that magazine becomes 1.3 units (1 from base weight + 30 x 0.01 from loaded ammunition).
'''Magazines''' (or '''mags''') are devices designed to '''hold''' and feed ammunition into a firearm.
Though they can be internal or integrated to a firearm, the magazines covered as weapon accessories are specifically ''detachable magazines'', intended to be carried as individual items in the inventory, ; in order to differentiate them with ''internal magazines'', which are an integral part of a weapon and are therefore not treated as items.
Magazines exist in various types, sizes, and capacities, and may have any one of the seven size tiers.
== Silencers ==
[[File:Pistol_silencer_st45.jpg|thumb|right|Example of a standard .45 pistol silencer.]]
 
'''Silencers''' (or '''suppressors''', colloquially '''cans''') are sound reduction devices attached to the muzzle of a firearm. As the name implies, their primary function is to decrease the amount of noise generated by gunfire, and their main purpose for doing so is to conceal the shooter, or at least make it more difficult to locate.
In other words, deploying a bipod will trade some speed in favor of reduced accuracy and recoil.
Undeploying Un-deploying a deployed bipod is a free action, and is considered to be done automatically whenever you cease using the firearm.
== Foregrips ==
There are no special restrictions to using a mounted UGL, it can simply be selected for use and fired, as if it was a standalone weapon. Critical failures and weapon malfunctions when using the grenade launcher only affect the grenade launcher's Condition, without affecting the mounted firearm.
Attaching a UGL to a compatible host firearm may increase '''increases the host firearm's weight by one tier'''. Each UGL model has its own compatibility list, see the list below for details.
* '''[[List of underbarrel grenade launchers]]'''
As the name indicates, they are shotguns first and foremost. All USGs have their own, separate ammunition and weapon maintenance counters, and some may even accept their own feeding devices.
There are no special restrictions to using a mounted USG, it can simply be selected for use and fired, as if it was a standalone weapon. Critical failures and weapon malfunctions when using the grenade launcher shotgun only affect the grenade launchershotgun's Condition, without affecting the mounted firearm.
Attaching a USG to a compatible host firearm may increase '''increases the host firearm's weight by one tier'''. Each USG model has its own compatibility list, see the list below for details.
* '''[[List of underbarrel shotguns]]'''
 
= Optics =
== Reflex sights ==
'''Reflex sights''' (shortened to RFX, from '''R'''e'''fF'''le'''xX''') are optics which project a targeting reticle on a reflecting lens. The way they work is that even if the shooter's eyes are not perfectly aligned with the sight, if the sight is on target, the reticle will remain on target. While it doesn't necessarily allow a shooter to be any more accurate, they generally allow for better reaction times, as less time is spent making sure the sights are aligned.
=== Effects of reflex sights ===
When switched on, weapon lights emit light that '''cancels the [[Effects|environmental blindness effect]]''' caused by dark rooms and other places with no light. As it is a source of bright light, the weapon light will allow every creature in the room to see in a dark room, not just the owner of the weapon light. It is also a source of bright light; regardless of whether the room is dark or not, '''a weapon light turned on will break stealth'''. It is advisable to remember to turn it off if you're about to face hostile creatures.
 
=== Weapons compatible with weapon lights ===