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Weapon accessories

7,212 bytes added, 19:28, 9 July 2019
* '''Speed strips'''
* '''Ammo belts''' (includes ammo belt boxes, which are designed to contain belts of a specific type and size)
* '''Reload packs'''.
=== Function ===
= Muzzle devices =
The term '''muzzle devices''' refers to weapon accessories which are intended to be screwed or attached onto the muzzle of a firearm, usually to alter its performance. Four types of items can be found in this category:* '''Silencers''', also called suppressors* '''Muzzle brakes'''* '''Shotgun chokes'''* '''Bayonets''' Each type of muzzle device has their own functions and purposes. == Silencers =='''Silencers''' (wipor '''suppressors''', colloquially '''cans''')are sound reduction devices attached to the muzzle of a firearm. As the name implies, their primary function is to decrease the amount of noise generated by gunfire, and their main purpose for doing so is to conceal the shooter, or at least make it more difficult to locate. Although there is considerable debate on whether 'silencer' or 'suppressor' should be used, the author considers the use of both terms acceptable and interchangeable, and the term 'silencer' will be used as the word to describe the devices throughout the rest of this wiki. === Effects of silencers === A firearm with an attached silencer or an integrated silencer is considered to be '''silent''', allowing their user to '''maintain stealth''' when in [[cover]]. This is critical to make ranged attacks without being attacked in turn. Certain other types of ranged weapons are considered to be '''naturally silent''' by nature, effectively working like a silenced firearm. These weapons include: * All archery weapons* [[Nailgun]] === Weapons compatible with silencers ===In the Mazes, silencers are divided by category (whether they are pistol, rifle, or shotgun silencers), standard (the type of threading or mounting point used to attach the silencer), and bore size. The combination of these descriptors determine which firearms (and which calibers) silencers can be attached to. Certain silencers are fully integrated to their host firearm, and cannot be removed. They are referred to as '''integrated silencers'''. As a rule of thumb, revolvers can never be silenced (the gap between a revolver's frame and cylinder renders the use of a silencer useless), with very rare exceptions. * '''[[List of silencers]]''' == Muzzle brakes =='''Muzzle brakes''' (sometimes also known as '''compensators''', or simply '''brakes'''; sometimes, colloquially called '''loudeners''') are recoil mitigation devices attached to the muzzle of a firearm. They work by redirecting some of the gases expelled when firing in another direction than forward, using ports, usually pointed up or to the sides. Because this has the side-effect of also redirecting the muzzle blast and the noise produced by the firearm, muzzle brakes are sometimes given the affectionate moniker of 'loudener', as they appear louder to bystanders than non-braked firearms. === Effects of muzzle brakes === A firearm with an attached muzzle brake benefits from a '''[[Recoil]] -1''' modifier. === Weapons compatible with muzzle brakes ===Muzzle brakes are divided into categories, standards and bore sizes, just like silencers. The combination of these descriptors determine which firearms (and which calibers) muzzle brakes can be attached to. Certain muzzle brakes are fully integrated to their host firearms, and cannot be removed. They are referred to as '''integrated brakes'''. In addition, certain firearms may have ported barrels which, while not explicitly muzzle brakes or compensators, are considered to work the same way; they are considered to also be integrated brakes. * '''[[List of muzzle brakes]]''' == Shotgun chokes =='''Shotgun chokes''' (or just '''chokes''') are muzzle devices intended to alter the performance of shotguns. In the Mazes, all shotguns are made from the factory with a cylinder bore, and all shotgun chokes are external and intended to be attached to a threaded barrel, for the sake of standardization with other muzzle devices such as silencers and muzzle brakes. The purpose of a choke is to tighten the pattern of projectiles fired, by forcing them to pass through a tube of a smaller diameter than that of the barrel. The resulting effective constriction forces the projectiles to stay together for a little longer, making the patterns at a given distance tighter than without a choke installed. While this can result in more hits on target (pellets have less dispersion), this also means that choked shotguns must be aimed more accurately. It must be noted that chokes are only useful with multiple projectile shotgun shells (buckshot, flechette...). When used in conjunction with slugs, at best they have no effect, but may, at worst, have a negative impact on accuracy. Shotgun chokes are divided by type (how tight the diameter of the choke is at the end, which determines effects), and caliber (determining firearm compatibility). === Effects of shotgun chokes === Although the exact effects of a shotgun choke depend on its type and caliber, chokes generally '''modify the dice rolled for projectiles''' when used with multiprojectile shells, generally to offer a higher average amount of pellets hitting the target. Certain chokes may also have '''accuracy modifiers'''. For a detailed list of effects, see the list of shotgun chokes, linked below. === Weapons compatible with shotgun chokes ===Shotgun chokes can only be attached to firearms chambered for shotgun calibers. Although not technically impossible to implement, there are no weapons with integrated shotgun chokes in the game's weapon roster. * '''[[List of shotgun chokes]]''' == Bayonets =='''Bayonets''' are melee weapons - typically a knife, sometimes a simple metal rod - that are specifically designed to be attached to the muzzle of a firearm. Most bayonets can be used as stand-alone weapons (those that do may count as [[weapons]]), though all of them are primarily intended to be used as weapon accessories. When attached to a firearm, a bayonet allows the host firearm to be used as a more effective melee weapon than simply bashing an enemy with it. There are many different types of bayonets. The part of a firearm that is designed to accept a bayonet is called a ''bayonet lug''.  === Effects of bayonets === The purpose of a bayonet is to effectively add an extra mode of usage to the weapon it is attached to; namely, a relatively effective melee option, as well as the ability to perform a [[Charging|bayonet charge]]. Bayonets capable of being used as stand-alone weapons are referred to as '''knife-bayonets''', count as '''Class 5 Short''' weapons and require the use of '''Knife skills'''. Firearms with bayonets attached allow for the use of '''Staff/Pole weapon skills'''. Certain bayonets may be referred to as '''Non-blocking (NB)'''. This means that they are attached to the firearm in a particular way that it does not actually block or obstruct the firearm's muzzle. Non-blocking bayonets '''allow for installing another type of muzzle device''' onto its host weapon, effectively allowing two muzzle devices at once (a bayonet and another type of device). === Weapons compatible with bayonets === Each bayonet model has its own compatibility list, which is generally a set list of specific firearms. * '''[[List of bayonets]]'''