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Weapon accessories

7,272 bytes added, 14:45, 13 June 2019
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[[File:Magazines.png|thumb|right|Two kinds of magazines.]]
'''Magazines''' (or '''mags''') are devices designed to '''hold''' and feed ammunition into a firearm.
Though they can be internal or integrated to a firearm, the magazines covered as weapon accessories are specifically ''detachable magazines'', intended to be carried as individual items in the inventory, in order to differentiate them with ''internal magazines'', which are an integral part of a weapon and are therefore not treated as items.
* '''Example:''' The [[Colt M16A4]] is compatible with [[STANAG magazines|STANAG magazines]], and can therefore accept any type of STANAG magazine, such as the ''STANAG 30-round magazine'', the ''STANAG 40-round extended magazine'', or even the ''STANAG 100-round C-MAG drum''.
Many magazines may also receive extra descriptors, such as ''extended magazine'', ''drum magazine'', ''casket magazine'', and more. These descriptors do not change their function and only exist to give the player an idea of their shape and purpose. For example, a magazine may be referred to as ''extended'' because it has a greater capacity than what is normally found on firearms using this magazine typenormal, whereas a ''drum'' or ''casket magazine'' are called that way to draw attention to their shape.
{{AdvancedTip| tiptext=Although the vast majority of firearms that use magazines need them to function normally, a firearm may still be able to fire if the magazine is missing, depending on whether or not it is capable of holding an * '''extra round in the chamber (+1)'''.<br/>If a given weapon can hold a +1, a reload action may be performed to "chamber-load" the firearm with a single round. (Example: [[Colt M16A4List of magazines]])<br/>Inversely, if a given weapon cannot hold a +1, then that firearm is completely unable to fire any ammunition without a loaded magazine in it. (Example: [[Beretta MAB-38A]])|}}'''
* === Stripper clips ===[[List of magazinesFile:Stripper clips.jpg|thumb|right|Two stripper clips, one loaded and one empty.]]
=== Moon '''Stripper clips ===''' are long, thin strips of claw-shaped metal, designed to hold rounds of ammunition in place vertically. They are designed to be inserted in compatible firearms (wipwhich must have a clip guide of some sort), so that the ammunition can be pushed down and into the weapon all at once. Stripper clips are designed to '''drop''' the ammunition they carry into a compatible firearm, and typically, a type of stripper clip will only be compatible with one, or a few given weapons. Upon completing a reload, the stripper clip has effectively transferred its ammunition to the weapon; though the user can perform a partial reload and end up with a partially loaded clip. This can be done deliberately (by explicitly announcing the amount of rounds one wishes to load in), or out of necessity (if the clip holds more ammunition than the firearm needs to be fully loaded again).
* '''[[List of moon stripper clips]]'''
=== Stripper clips Speedloaders ===(wip)[[File:Speedloaders.jpg|thumb|right|Two speedloaders, one loaded and one empty.]]
* [[List '''Speedloaders''' are round devices, into which the user inserts compatible rounds of stripper clips]]ammunition, which is held in place until the knob is turned and all of the ammunition loaded is released all at once. Speedloaders are designed to '''drop''' the ammunition they carry into a compatible revolver. Upon completing a reload, the speedloader has effectively transferred its ammunition to the weapon and will become empty. Speedloaders have a capacity and a caliber (sometimes, more than one); they '''must''' be used with a revolver '''of the same capacity''', and the ammunition loaded '''must be compatible with the revolver'''.
=== Speedloaders ===(wip)* '''[[List of speedloaders]]'''
=== Moon clips ===[[File:Moon clips.jpg|thumb|right|Two moon clips, one loaded and one empty.]] '''Moon clips''' are thin strips of metal designed to hold rounds of ammunition and be held in place between a revolver's cylinder and frame; they are designed to '''hold''' and feed ammunition into a revolver. Reloading with a moonclip is very similar to reloading with a box magazine; remove old one, insert fresh one. But similarly to speedloaders, moon clips have a capacity and one or more calibers; they '''must''' be used with a revolver '''of the same capacity''', and the ammunition loaded '''must be compatible with the revolver'''. * '''[[List of speedloadersmoon clips]]'''
=== Speed strips ===
(wip)[[File:Speed strips.jpg|thumb|right|Two speed strips, one loaded and one empty.]]
'''Speed strips''' are primarily (but not always, see below) used for reloading single-action revolvers. Though they do not make the unloading process any faster, they can reduce loading fresh ammunition down to a single turn. Fully unloading then fully reloading a single-action revolver with a speed strip therefore always takes 2 turns. Speed strips are, as the name implies, long strips made out of rubber, designed to hold rounds of ammunition into a straight line. The rubber strip can be bent and stretched to allow faster insertion than with loose rounds, the idea being to partially insert one round, "rip" it out of the rubber strip, turn the cylinder, and repeat until fully loaded, until the strip is empty, or until the user wishes to stop. They are therefore '''droppers'''. Speed strips have a capacity and one or more calibers, but unlike speedloaders and moon clips, capacity doesn't need to match; '''only the ammunition loaded must be compatible with the revolver'''. Therefore, it is possible to use a 5-round, 6-round, or even 8-round speed strip with a 6-shot revolver, as long as the caliber is compatible. * '''[[List of speed strips]]''' {{AdvancedTip| tiptext=Yes, you can use a speed strip for reloading DA/SA and double-action only revolvers as well; just like the revolver enthusiasts in the real world! If you wish to do so, you must explicitly state as much. Doing so will allow you to load up to 6 rounds per turn (double the amount allowed from reloading with loose rounds).}}
=== Ammo belts ===
'''Ammunition belts''' are, as the name implies, used to feed a belt-fed firearm; typically a machine gun. There are two major kinds of ammo belts: '''Disintegrating''' and '''Non-disintegrating''' belts. All ammunition belts are designed to '''hold''' and feed ammunition into a firearm. Rounds of ammunition that are loaded in ammo belts may be referred to as ''belted ammunition'' or more rarely, ''linked ammunition''. ==== Non-disintegrating belts ====[[File:ND belt.jpg|thumb|right|Part of a loaded non-disintegrating belt.]] Non-disintegrating belts are the simplest type of ammunition belt available, and can be thought of as essentially large magazines. They function the same way; they have a fixed capacity, and typically are only compatible with one or a few weapons. They are called "non-disintegrating' because the links holding each round of ammunition are not stripped from the belt and removed as the ammunition is fired. Instead, a machine gun that fires all of the ammunition in a non-disintegrating belt will simply eject the empty belt on the other side, ready to be picked up and reloaded. ==== Disintegrating belts ====[[File:Belt and belt links.jpg|thumb|right|A 3-round disintegrating ammunition belt (wiptop), and a single belt link (bottom)]] Disintegrating belts are a little more involved; they are made up of metallic clamps called '''belt links'''. The type of belt link determines which weapons (and in turn, calibers) they are compatible with. Firearms that can be fed with disintegrating link belts will eject belt links on the floor alongside casings. Unlike casings, there is no Handloading skill requirement to find links; firing 200 rounds will always result in 200 belt links on the floor.  When in possession of compatible belt links and ammunition, you can spend 1 turn to combine 3 links and 3 rounds together. This results in the creation of a '''loose ammo belt'''. This act can be scaled to however many rounds you wish to link together. * Example: If you wish to create a 50-round ammo belt, you will spend 17 turns to combine 50 belt links and 50 rounds.* Example event line: ''[Weapon accessory] M13 ammo belt, loose, disintegrating links, 7.62x51mm NATO, 50 rounds - [0 /50] - Weight: (variable, 0.02 per round)'' You also have the possibility to '''spend 1 turn to divide an existing loose belt into two shorter loose belts'''.* Example: You can separate a 100-round ammo belt into two 50-round ammo belts, or into one 25-round and one 75-round, etc. Although links have an individual weight of 0.01, loose ammo belts are not heavier than unlinked ammunition; a 50-round loose belt weighs as much as 50 rounds, for instance. As such, it is always more space efficient to combine ammo and links. There is no upper limit to how much ammunition can be linked together into loose ammo belts; as long as you can carry it. ==== Loose belts and belt boxes ====It is important to distinguish between '''loose ammo belts''' and '''ammo belt boxes''': Loose ammo belts:* Have a variable capacity, which depends on however many rounds are linked together.* Cannot be held by a firearm like a magazine or a belt box - can only be carried in the inventory.** You may load a loose ammo belt into a compatible firearm, but only if the belt is in a directly accessible part of the inventory. Firearms loaded with such belts are therefore "loaded from the inventory". Ammo belt boxes:* Are designed to contain ammo belts of a specific type (e.g. M13 belt boxes can only contain M13 belts, and so on).* Can be loaded into a compatible firearm, which will hold it, like a magazine. '''It takes 1 turn to load a loose belt into a belt box'''.* Have a listed maximum capacity (e.g. "ammo belt box, 100 rounds").** You may load a loose belt of any length inside a belt box, as long as it's equal or inferior to the listed capacity. For example, a 74-round loose belt loaded in a 100-round belt box is fine, but a 124-round loose belt is not.
* '''[[List of ammo belt types]]'''
=== Reload packs ===
The only other type is the '''flamethrower reload pack''', which is a kit containing enough fuel to completely refill the compatible weapon's gas tank alongside any other necessities (starter fuel, etc.).
Flamethrowers cannot be reloaded until they are empty, reload packs cannot be refilled (as their purpose is to completely refill a flamethrower to full capacity), and once used as part of a reload action, the reload kits are removed from the gamediscarded completely, making them one-use items.
* '''[[List of reload packs]]'''
= Muzzle devices =