Changes

Jump to: navigation, search

Weapon accessories

4 bytes removed, 02:56, 30 April 2023
/* Effects of bayonets */
A firearm with an attached muzzle brake benefits from a '''[[Recoil]] -1''' modifier.
* If the firearm is also equipped with a '''scope''', the muzzle brake '''limits this weapon's maximum [[Recoil]] to 6''', meaning that if after applying all Recoil modifiers, the final result were to exceed 6, it is treated as 6.
=== Weapons compatible with muzzle brakes ===
Shotgun chokes are divided by type (how tight the diameter of the choke is at the end, which determines effects), and caliber (determining firearm compatibility).
 
Certain shotgun chokes are fully integrated to their host firearms, and cannot be removed. They are referred to as '''integrated chokes'''.
=== Effects of shotgun chokes ===
Firearms with bayonets attached allow for the use of '''Staff/Pole weapon skills'''.
 
Certain bayonets may be referred to as '''Non-blocking (NB)'''. This means that they are attached to the firearm in a particular way that it does not actually block or obstruct the firearm's muzzle. Non-blocking bayonets '''allow for installing another type of muzzle device''' onto its host weapon, effectively allowing two muzzle devices at once (a bayonet and another type of device).
=== Weapons compatible with bayonets ===
Laser sights have no effects when switched off.
When switched on, laser sights provide an '''cancel the [[Recoil|point of aim shifting IR -1 effect]] when passing over ADT'''. While this will This effect does not prevent stack even if you have more than one laser sight on the accuracy loss effectssame weapon (in other words, having 2+ laser sights will at least help you stay on targetstill results in a '''IR -1''' effect).
=== Weapons compatible with laser sights ===