Changes

User:Tempest

550 bytes added, 02:09, 7 November 2019
** (no longer differentiate different occupations as though they were separate species - occupations determine equipment, there could simply be variations depending on species, just as some occupations have equipment variations based on gender)
** (operating logic should be as such: species -> occupation -> specific character)
** (review and revise the non-sapients bestiary; creatures should now follow either a tier hierarchy or a horizontal hierarchy)*** (Tier hierarchy: there is a "progression" of strength between the monsters in a given category, it should be very clear whether you're looking at a weak or strong member of the category. e.g. canines)*** (Horizontal: all members of the category are of equivalent strength, but are differentiated by different flavors or abilities. e.g.: dragon, golem)*** (Mixed: there is a tier system but certain monsters are of equivalent strength to one another. e.g. demonics)
** (creature event line update which should provide some basic information besides just name and category)
* '''Lore, fluff, in-universe''' (Regarding the placement of lore and fluff elements; if it can be weaved into a specific article, devote a section to it. If it requires its own page, make sure that this page belongs to ''Category:Lore''. In all cases, place [[Template:Lore]] as needed.)
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